Bernhard Weber und Jens-Peter Schliemann

Bernhard Weber

Born in 1969 in Cologne, already knowing he is neither a carnival nor a cheese person.

Childhood featured a strong board game deficit due to a missing game collection.

As an adult, rediscovery of his board game and cheese enthusiasm (consumption and realization of cheese as delicious food on his first pizza with cheese topping).

His studies of geography and city design inspired his first game prototype, "Boomtown", which won the game authors' competition in 1996 - at that time this competition was singular in the German-speaking area.

Self-taught education to become an expert in practical ludology.

Jens-Peter Schliemann

Hobbies:

Bernhard Weber:
besides playing board games, he enjoyes further activities involving playing: piano, radio play, theater, movies, badminton, pool, Boule, mini golf, table tennis, bowling,

listening to music, hiking/walking

 


Jens-Peter Schliemann:

Games I would take with me to a remote island:

Bernhard Weber:
"Take it easy": not only because I could play it on my own
"Looping Louie" (and many batteries): not only because I could use the motor to build something different as well
"Karriere-Poker": not only because somebody has to do the unpleasant work on an island
"Burg Appenzell": not only because I could use the plastic box inlay to capture some rain
"Blokus": not only because, in an emergency case, I could trade the beautiful, colourful plastic pieces with the natives for something different (e.g. glass pearls?)

Jens-Peter Schliemann:

How do I get my game ideas:

Bernhard Weber:
I am having good ideas while sitting relaxed on my couch drinking tea or while taking a walk.

Jens-Peter Schliemann:

I like playing, because...

Bernhard Weber:
... I can thereby satisfy my basic need to play.

I create games, because it is a thrilling, challenging job. It is fun to develop solutions. To me, the very process of game designing is work in its ideal form: It challenges, but it is no real effort. It is timeless because in the moments when you forget yourself, time stands still. The delight about a notion of an developable idea; getting up early and impatiently to continue working; the crafting of a prototype, and the moment when it is finally finished; the tension during the first play-test: How will the players react? Disappointment is also part of the game when the thumbs go down. To learn how to handle the criticism, and even more learning... learning...


Jens-Peter Schliemann:

This was my first game:

Bernhard Weber:
"Downtown"

Jens-Peter Schliemann:

Games

  • 2007 Burg Appenzell
  • 2008 Cheezy Gonzola