Beasty Bar


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Beasty Bar - New Beasts in Town

Family games

Beasty Bar - New Beasts in Town

601105156

€14.99

Beasty Bar New Beasts in Town turns the queue outside Heaven's Gate into a fast card game of timing, position and animal instinct. Designed by Stefan Kloß and Anna Oppolzer, with illustrations by Alexander Jung, this standalone sequel brings 12 new guests into the scramble for the best places on the red carpet, with every card showing a distinct animal and a numbered strength from 1 to 12. The core system stays easy to follow while opening room for sharp tactical play. Each player takes a 12-card set in 1 colour, starts with 4 cards in hand and draws from a personal stack as the round continues. Cards are played into the Drangelmeile, where their actions can replace, reorder, copy or push rivals back before the line is checked. The reference sheets help keep the animal powers visible during play, and the recurring effects on cards such as Tiger and Llama keep the queue moving even after the turn that placed them. The game is for 2-4 players and carries an 8Y+ age marking. Every session can stay self-contained or link with the original Beasty Bar. Combined play brings all 24 animals from both games together, letting each player build a personal set from the 2 boxes while keeping the 1 to 12 value structure intact. That modular format suits quick rematches, changing card mixes and table rounds where the line outside the bar never settles for long.  Author: Stefan Kloß

Beasty Bar - New Beasts in Town
Beasty Bar

Family games

Beasty Bar

601105155

€14.99

Beasty Bar turns a simple line of waiting animals into a sharp, funny card game where every move can change who gets into the club. In the Jostling area, cards build a queue toward Heaven's Gate, and whenever 5 animals are waiting, the 2 at the front enter the Beasty Bar while the last card is bounced out. That structure keeps the table state easy to read while giving each turn a clear tactical edge. The set contains 48 animal cards, with 12 animals in each of 4 card colours, plus 2 Heaven's Gate or Bounced cards, 1 Beasty Bar card, 1 THAT'S IT card and 2 reference sheets. Authors Stefan Kloß and Anna Oppolzer build the play around distinct animal actions rather than generic number comparison, and illustrator Alexander Jung gives each creature a strong comic presence that helps the effects stay memorable. A lion pushes straight to the front, a parrot sends any animal away, and a chameleon copies another species in the line for a single action. Points are tied to the animals that make it into the bar, so card strength and timing do not always point in the same direction. With 2 to 4 players and a playing time of around 20 minutes, the queue keeps changing between turns as recurring actions continue to trigger and the order at Heaven's Gate shifts again. Beasty Bar suits lively rounds at the table where quick decisions, reading card effects and watching the line closely matter from the first animal to the final scoring.  Author: Stefan Kloß

Beasty Bar
Beasty Bar - Down Under

Card games

Beasty Bar - Down Under

601105209

€14.99

Beasty Bar - Down Under brings the queue-jostling card game into an underwater setting where 2-4 players compete to move sea creatures toward Heaven's Gate. Each round turns on card placement and timing: cards join the back of the line, effects resolve, and once 5 animals are waiting, the 2 at the front slip into the bar while the last is thrown out. That structure keeps the table in motion and gives every play immediate consequences. This 4th Beasty Bar episode is a standalone card game and also connects with other Beasty Bar editions. The set contains 56 large playing cards, 2 overview sheets and a rules set, with 13 sea creatures introducing new interactions to the series. Designed for ages 8 and up, the family game has a playing time of about 20 minutes and supports German and English. Authors Stefan Kloß and Anna Oppolzer shape the tactical flow, while illustrations from Alexander Jung give each creature a distinct comic presence. Specific animal effects create the pressure in the queue. The manta uses a diversionary move, the eel slips into narrow gaps, and the swordfish fights for position, so turns hinge on reading the line and choosing the right moment. On a family table, during a game night, or mixed with other Beasty Bar decks for a broader card pool, Beasty Bar - Down Under keeps each session fast, interactive and full of shifting positions.  Author: Anna Oppolzer and Stefan Kloß

Beasty Bar - Down Under
Beasty Bar Born to be wild

Family games

Beasty Bar Born to be wild

601105143

€14.99

Beasty Bar Born to Be Wild sends another wave of unruly guests toward the red carpet outside the legendary bar. This card game for 2-4 players uses the familiar Beasty Bar rules, so rounds start quickly while the new deck brings its own energy through 12 new beasts and 1 returning character. At about 20 minutes, the play time suits a fast rematch as the queue shifts again. The set contains 56 large playing cards and 2 overview sheets, giving the table a clear view of values, symbols and effects during play. The large card format supports quick reading when positions change and special abilities interrupt the line. Designed by Stefan Kloß and Anna Oppolzer, the game builds on the cult Beasty Bar collection while staying fully playable on its own. Illustration by Alexander Jung shapes the purple club atmosphere with sharply drawn animal personalities, from smug stares to chaotic entrances, so each card effect lands with visual character as well as tactical impact. Born to Be Wild also opens the door to wider deck combinations, because all animals from the extended Beasty Bar line can be mixed together. That makes it easy to bring this box to a games night, play it on its own, or fold it into earlier Beasty Bar rounds for a larger cast and new queue drama. 8+ marks the recommended age.

Beasty Bar Born to be wild
Die Patin

Family games

Die Patin

601105185

€39.99

Die Patin turns Beasty Town into a sharp contest of influence, where 2-5 players fight for control of neighbourhoods, gullies and shady back rooms over 5 rounds. The board sets the stage for a tense strategy game in which each move changes the balance of power, whether a clan spreads into a new district or blocks an opponent at a key point on the map. The city board is surrounded by a substantial set of tactile components: 20 wooden figures, 190 wooden cubes, 75 wooden sticks, 111 tiles and 15 cards. Players place rats around the gullies to seize surrounding areas, while the boss and 3 henchmen push local businesses toward more profitable back-room dealings. Five missions shape the contest across the game, so success depends on more than simple expansion. Control of the most rat-filled drains, the broadest backroom network and the strongest haul all feed into the final score. Designed by Pim Thunborg and illustrated by Alexander Jung, the game combines clear strategic pressure with a playful crime-parody setting. A session runs at about 30 minutes per player, which gives the shifting board state time to develop as alliances tighten and rival plans collide. Around a living-room table, the mix of wooden pieces, cards and tiles creates a focused game night rhythm built on planning, placement and timely interference.  Author: Pim Thunborg

Die Patin
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