Children’s games
What would childhood be without games? Zoch presents you with a versatile selection of kids games for all ages. Find out what makes our games for children stand out and why it's worth supplying kids with suitable games by reading on here.
Children’s games
Pig 10
601105052€8.99
Pig 10 is a children's card game in which every move circles back to 10. For 2-8 players aged 6+, the deck turns simple addition into a lively race for the pile: play a card, call the new total, and claim the cards in the middle by reaching exactly 10. The moment the total goes over 10, the cards go to the player on the right instead, so each number changes the tension around the table. The rules stay easy to follow while leaving room for clever timing. Each player starts with 3 cards, and after every turn a new card is drawn from the pile, so hands stay active and the calculation never stalls. Pig 10 also adds a few twists to the number play. The frog card sets the pile value back to 0, and a 5 may be used either to add or subtract 5 as long as the total does not drop below 0. Another rule opens extra options when the same card is played as the previous one, or when a card matches the current pile value. Pig 10 was created by Ayelet Pnueli and illustrated by Claudia Stockl. At the table, the game suits short rounds with siblings, classmates or family groups, since the turn structure is direct and the scoring goal is always visible in the middle. Once the draw pile is empty, play continues until all hands are used up, and the player with the most won cards takes the victory.
Children’s games
Heckmeck Junior
601105088€8.99
Heckmeck Junior brings the Heckmeck world to younger players with a fast dice game built around counting, matching and a clear push-your-luck rhythm. In each round, 6 custom dice show worms and snack symbols such as buns, cheese, cucumber and ketchup, creating a bright table scene where every roll feeds directly into the next decision. The game uses 12 roast worm tiles laid out in ascending order, with values from 4 to 9 and worm illustrations underneath that show the reward on each tile. Players roll all dice, choose 1 symbol, set all matching dice aside, then continue with the remaining dice while adding up the collected results. A worm must be part of the total to take a tile, and buns count double, so the scoring stays easy to read while still leaving room for timing and risk. If the exact tile is gone, a lower tile can be taken from the grill, and a visible top tile may also be pinched from another player's stack. That structure keeps turns active at family tables, on playdates or during a short game round after school. With 2-5 players and an age recommendation of 5+, Heckmeck Junior supports repeated rounds where number recognition, comparing totals and simple tactical choices stay at the center of the action. Author Reiner Knizia and illustrator Doris Matthaus shape the game's lively character.
Children’s games
Da ist der Wurm drin -15 J. Jubiläum
601105228€29.99
Da ist der Wurm drin returns in an anniversary edition that sends players straight into a worm-burrowing rally through the neighbour's garden. Worms disappear into the soil, and the central task is to estimate which worm will be the fastest as the race unfolds underground. This edition celebrates 15 years of the children's game and adds an extra Worm Dice Game to the box. The hidden movement under the soil gives the race its distinctive character, because the action is not only about moving forward but also about judging the pace of each worm at the right moment. The game was awarded Children's Game of the Year 2011, the German critics' prize for children's games. That recognition matches the clear, playful setup described here: a garden race, visible decisions, and a mechanism built around estimating speed rather than managing complex rules. At the table, the worm theme and the underground race create an easy-to-follow scene for short game sessions with 4Y+ players. The added dice game opens a second play option within the anniversary release, making this edition a strong pick for families looking for the original race together with an extra game variant.
Children’s games
Die Zausel vom Zauberwald
601105206€29.99
Die Zausel vom Zauberwald turns a memory challenge into a wobbly forest adventure where every step matters. In this children's game for 2 to 4 players aged 6Y+, the route through the Magic Forest is shaped by tilting spaces and hidden stumbling traps, so each move depends on remembering which fields stayed steady and which gave way. The goal is not only to reach a forest clearing, but to bring hats back to the Zausel hut with the highest ring values. That collecting rule adds a clear scoring layer, because not every hat counts the same at the end of the round. Children often spot the reliable path first, while adults try to keep pace by recalling the unstable spaces and planning a safer return route. The combination of memory, planning and collecting keeps the action easy to follow while giving each decision a visible effect on the board. Around the table, the shifting path creates lively turns as Zausel head out, lose balance on the wrong field and try again with better recall on the next run. Short rule access and the playful Magic Forest theme make it easy to start a round, while the ring scoring on the hats keeps the finish competitive right up to the last trip home.
Children’s games
Spinderella
601105077€31.99
Spinderella turns an ant race into a lively 3D chase, with 1 spider hanging beneath the web while 2 spider brothers guide her from above through a magnetic mechanism. On the table, the raised forest frame creates a clear view of ants running below and spiders crossing the canopy overhead. Roberto Fraga designed the game for 2 to 4 players aged 6Y+, with a playing time of around 20 minutes. Winner of Kinderspiel des Jahres 2015, the German critics' prize for children's board games, and Deutscher Spielepreis Best Children's Game 2015. The setup uses 4 tree supports, 1 spider web, and 1 ant racetrack, with a short route on 1 side and a long route on the reverse. 12 ants in 4 colors race toward the berry finish, while 3 dice direct whether ants move, spiders move, or the bark shifts position. The brown ant die shows 1 to 6, the black spider die shows 2 to 3, and the green picture die decides the type of action. A bark piece can cover ants, carry stacked ants, or block movement until it is moved again. When Spinderella is lowered directly onto an ant, the caught ant returns to the start field. Rounds stay active because players balance racing their own color with sending Spinderella after opposing ants. The 2-level board makes every move easy to read, whether ants stack for piggyback rides, hide under the bark, or dash for the finish line. A game lasts around 20 minutes, making it well suited to lively family rounds and repeat play.
Children’s games
Zicke Zacke - The card game
601105102€8.99
Zicke Zacke is a fast children's card game built around sharp observation, quick reactions and a lively farmyard hide-and-seek theme. For 2-5 players aged 4+, each round starts when a seek card is turned over in the middle of the table and everyone searches the visible hiding cards for the matching animal, then slaps the color card linked to that hiding place. The mechanism stays easy to follow while giving younger players plenty to do at once. The set uses 32 seek cards, 15 hiding cards, 6 slapping cards, 5 dung heap cards and 1 barn card, so the table shows several animal locations at the same time instead of a single central target. A correct slap wins the matching hiding card and adds it to the personal pile. A wrong slap costs 1 hiding card, which moves to the barn, so speed has to stay tied to careful looking. A special poop symbol sends the group back to the previously searched animal, but that animal may already have changed owner, which keeps memory active as well as reaction speed. Short rounds make Zicke Zacke easy to bring to the table at home, in kindergarten or while travelling. The advanced variant lets the winner swap slapping cards after a successful round, changing the color positions and making later searches more demanding.
Children’s games
Auf der Hut
601105179€8.99
In the centre of the table are princess, pirate, jester, cook and other playing cards that want to be provided with the matching headdress. Concealed above them, hats are waiting to be uncovered and moved to the correct head. This is done secretly, so that the players have to follow the "invisible" headdresses attentively to notice when a matching head/hat combination has formed somewhere. Those who are not on their guard quickly get a bald head, which only disappears again under a wonder hat. "Auf der Hut" is a fun and accessible card game for children and families and lasts about 20 minutes. It was developed by Alexey Konnov, Alexey Paltsev and Anatoly Shklyarov and lovingly illustrated by Michele Cavaloti. Author: Alexey Konnov, Alexey Paltsev, Anatoly Shklyarov
Children’s games
Beethupferl
601105172€29.99
Beethupferl turns a vegetable patch into a lively children's game where watering sets the whole bed in motion. Each player takes a cardboard watering can, fills it with blue marbles as water drops and sends them across the 3D garden bed. When a drop rolls over the right spot, the field tile rotates on its own axis and reveals a vegetable, creating a clear cause-and-effect moment that is easy to follow and fun to repeat. For 1-4 players aged 4+, the game combines simple handling with visible action at the table. The garden setup uses a vegetable bed with 16 hollows, 30 patch tiles, 4 grass areas, 4 watering cans, 20 water drops and 1 bowl. The central task is to bring up the third vegetable of the same variety through careful watering, then harvest that plant before the snails get in the way. This links aiming, recognition and matching in one round structure without overloading younger players with long rules. Bernhard Weber created the game concept, and illustrations by Stefanie Reich give the vegetables, insects and garden scene a bright, playful look. A full round works well as a short tabletop session, with the 15-minute play time fitting neatly into an afternoon game break. The rotating tiles and rolling marbles keep hands busy and eyes on the bed, whether 2 players compete head to head or 4 players crowd around the garden to watch the next sprout appear. Author: Bernhard Weber
Children’s games
Da ist der Wurm drin - Das Kartenspiel
601105181€8.99
Da ist der Wurm drin - Das Kartenspiel turns the worm race from the well-known game into a compact card format for 2-5 players aged 4+ and keeps the action focused on memory, timing and a growing line of colorful worm sections. Cards are played face down into the middle, where they seem to vanish underground, then revealed and attached to a personal worm, so every turn mixes hidden information with a visible race across the table. The set contains 55 cards and 5 worm heads, with 50 worm section cards used in changing counts depending on the number of players. In a 5-player game all 50 section cards are used, while 4 players use 45, 3 players use 35 and 2 players use 25. Each player starts with 3 cards in hand, and 6 cards lie face down in the centre as the shared area for play. After the draw pile runs out, each player takes 3 final turns, which gives the closing stretch a tighter, more tactical rhythm. The player who has added the longest worm after the 9th section wins. That structure makes the game easy to set up for a short round at the table, on a trip or during a visit, while still leaving room for watchful play and quick decisions. Carmen Kleinert created the game, and Heidemarie Rüttinger gave the worms and garden details their bright, playful look. The card game draws on Da ist der Wurm drin, the children's game awarded Kinderspiel des Jahres 2011, the German critics' prize for children's board games.
Children’s games
Das Kleinhorn vom Riesenwald
601105184€21.99
Das Kleinhorn vom Riesenwald brings 4 giant figures, 36 unicorn tokens and 48 playing cards into a colorful collecting game where matching colors and creatures decides every move. In about 20 minutes, 2-4 players guide the giant of the played card color through the forest and gather the unicorn shown on the card, creating a clear turn flow that younger players can follow with confidence. The rules add more than simple matching. A card may be played when it shares either the same color or the same unicorn type as the previous card, so each hand offers different options. The forest is built from 12 open stacks of 3 unicorn tokens, which means a collected token can reveal another creature underneath. If the next revealed unicorn matches a card in hand, collecting can continue in the same turn, creating short chain reactions. When no matching unicorn is visible on a free space, the giant stays put and a unicorn of that type may be taken from another player instead. Authors Benjamin Schwer and Emma Schwer shape the game around recognition and comparison, while Michele Cavaloti gives the unicorn world its playful look. Rounds stay active because the giant figures do not belong to individual players; all players may move them as the cards dictate. Collected unicorns are placed openly in front of each player, so the growing hoards remain visible throughout the game and the final comparison is easy at the end. Author: Emma & Benjamin Schwer
Family games
Das Schloss der 7 Schlösser
601105204€29.99
Das Schloss der 7 Schlösser sets a castle puzzle on a raised gameboard where 8 keys face 7 locks and only careful deduction reveals the route to the hidden treasure chambers. In each round, the keymaster makes his way from tower to tower, asking for the one key that fits, so every choice depends on reading the clues built into the board and components. The puzzle works through both sight and sound. Players judge the visible shape and apparent length of a key, then test it to discover its true reach inside a tower lock. At the same time, the treasure chambers make lock depth audible whenever more pearls sink inside, turning each attempt into fresh information for the next decision. The set contains 1 gameboard, 8 castle towers, 8 treasure chambers, 8 keys, 8 coats of arms, 1 keymaster, 1 die, 1 pearl bin, 4 collection boxes and 80 pearls. Carlo A. Rossi designed the game and Folko Streese gave the castle, keys and chambers their storybook look. With 2 to 4 players, ages 8+, and a play time of about 30 minutes, the game suits focused family rounds where comparing clues matters as much as quick guesses. Around the table, towers are opened, pearls are collected into the boxes and the race for the throne builds through each correct conclusion.
Children’s games
Flitze Flatze Bärentatze
601105211€29.99
Flitze Flatze Bärentatze turns a salmon race into a constantly changing river puzzle for 2 to 4 players aged 6Y+. Picture cards are placed in the centre of the board so they overlap, rotate the shared image and decide which salmon remain visible enough to swim onward toward their spawning grounds. That shifting layout gives the game its distinctive mechanism. Every new card changes more than one route at once, because tributaries can open, narrow or become blocked as the layers build up. Progress depends on reading the visible paths at the right moment and placing a card where it helps one salmon while slowing another. Babbel the Bear adds another moving obstacle by prowling from river to river and stopping fish that stray into reach. The result is a children's game with simple rules, but with planning, overview and tactical timing in every round. Around the table, the shared river picture keeps all eyes on the centre as salmon appear, disappear and re-emerge with each placement. Short turns and changing routes suit family game sessions where younger and older players can follow the action together while still finding room for clever moves.
Children’s games
Geistesblitz Junior
601105119€13.99
Geistesblitz Junior turns quick observation into a lively card game for ages 4+ with 2-6 players and a playing time of 15 minutes. In the middle of the table stand 4 wood figures - piglet, frog, ghost and chick - while the 55-card deck shows changing combinations in different colours, creating fast decisions the moment a card is revealed. The core rule is easy to grasp: players look for the characters shown in their original colours and grab those figures as quickly as possible. A single card can have 1, 2 or 3 correct solutions, so rounds shift between simple recognition and split-second comparison. The game grows with the group through advanced rules for ages 6 years and up. Among the 55 cards are 7 black ghost cards; when one appears, nobody may grab any figure at all. Correct grabs earn reward cards, while wrong grabs can leave a turn empty, and the advanced version also introduces penalty cards that go back into the deck. That structure makes Geistesblitz Junior easy to bring to the table for a short afternoon round, a family game session or repeated plays with mixed experience levels. The wooden figures are easy to spot and handle in the centre of the table, and the expandable rules let early rounds stay accessible before the black ghost rule adds a sharper test of concentration. Game design by Jacques Zeimet and illustrations by Gabriela Silveira complete the set. Author: Jacques Zeimet
Children’s games
Husch Husch kleine Hexe
601131300€21.99
Husch Husch kleine Hexe turns a first memory game into a lively race to Blocksberg. On the illustrated gameboard, 5 witches in 5 colors hide under 5 black witch hats, and every roll of the special die decides the next search. A matching color means lifting one hat to find the witch in that color, while the path across the board leads step by step toward the final space on Blocksberg. The mechanism stays clear and hands-on for younger players. When the guessed color is right, the hat goes back over the witch and that witch moves 1 space forward on the 7-space route. A correct reveal also gives another roll, so a turn can build momentum before a wrong guess ends it. The double-arrow symbol changes the board in a different way: 2 hats are swapped without revealing the witches underneath, so remembered positions suddenly need checking again. This mix of visible movement and hidden information keeps the round easy to follow while still asking for concentration and recall. With 2 to 6 players, the game fits a small play session at home, a shared round before bedtime, or a quick table game with siblings and friends. The moonlit landscape, animals and flying witches give the race a storybook setting, while the simple sequence of rolling, lifting, checking and moving keeps the action flowing from the first turn to the final space.
Family games
Käpt'n Memo
601105221€29.99
Käpt'n Memo turns a pirate voyage into a tense memory challenge on the Memorian Sea. For 2 to 5 players aged 8+ and with a playtime of about 30 minutes, the game builds its action on a 7 x 7 sea grid where routes are not rolled or drawn, but steered card by card. Each voyage puts a different player at the bow, aiming to uncover 5 treasure troves while avoiding repeated dangers that capsize the ship. The course is shaped through a clear sequence: the captain reveals the card in front of the bow, moves the ship onto that space, then points the bow toward the next face-down card. The ship never sails diagonally, the saber space in the middle cannot be entered, and long-distance sailing only happens when no adjacent face-down card remains. Telescopes can be spent to secretly inspect 1 face-down sea card, while ruby cards can only be collected when enough treasure troves are already visible in the sea. That link between revealed treasure and ruby value gives the memory play a tactical edge beyond simple matching. Sailors are never passive passengers. After each new course is set, they choose whether to remain on board, jump off for doubloons based on visible treasure troves, or grab the saber and attempt a mutiny before the next reveal. A successful mutiny ends the voyage with a barrel reward, while a failed one throws the mutineer overboard empty-handed. Tobias Tesar created the game concept, and Felix Wermke gives the sea, ship and hazards their lively pirate look at the table.
Children’s games
Kleiner Drache Wirbelwind
601105202€29.99
Kleiner Drache Wirbelwind is a cooperative children's game for 1-5 players aged 4+ in which the group tries to keep the sun shining above the clouds. The goal is clear: get all 4 sun wizards to cloud 7 before 3 rain goblins arrive there first. That shared race gives the table one common task from the first turn and keeps the mood focused on teamwork instead of direct competition. Each turn starts with a weather tile that shows which figure moves on the cloud bridge. The bridge itself is built from 6 wooden boards, joined by a starting cloud and a target cloud, while 11 wooden figures bring the race to life with 4 sun wizards and 7 rain goblins. Movement follows simple forward steps across free cloud spaces, so the game stays approachable while still asking for attention and planning. Josep M. Allué and Dani Gómez designed the game, and Teelke Limbeck created the bright illustrations that shape its sky-high setting. The standout action comes from Whirlwind, a little dragon suspended above the bridge with a cord and pendulum ball. After moving the figures, players aim the swinging ball to knock goblins from the bridge and send them back to the starting cloud. A mistimed swing can also send a wizard back, so every attempt mixes laughter, tension and careful control. With a play time of 20 minutes, Kleiner Drache Wirbelwind fits lively family rounds, children's game afternoons and repeat plays where the group tries to guide the weather race to a sunny finish.
Children’s games
Mein lieber Scholli
601105189€29.99
Mein lieber Scholli turns a penguin chase across drifting ice into a fast-moving children's game for 2-4 players. Anna Oppolzer and Stefan Kloß build each turn around 2 dice: 1 die sends penguins waddling and diving from floe to floe, while the other moves the shoals of fish that everyone wants to reach first. Gabriela Silveira's lively arctic artwork frames the table with splashing water, scattered fish and a whale that can throw the whole scene off balance. The board setup brings strong physical presence with 12 wooden penguins, 24 ice tiles, 47 fish, 1 fish board, 2 dice and 1 dice slider. Walli Walfisch changes the rhythm when she surfaces and breaks an ice floe, sending the nearest penguin into the water. That penguin does not simply return to a starting space; it comes back by racing down the ice slide, where the landing decides whether extra fish are gained or a catch is dropped at the ice hole for the next slider. This constant shift between movement, timing and fish collecting keeps the rules easy to grasp while giving each round a fresh layout. At about 30 minutes, the game fits neatly into an afternoon play session or a second round after dinner. Players aged 6 and above can follow the changing fish positions, watch the slide closely and count the final catch to see who gathered the most fish in this slippery Antarctic contest. Author: Anna Oppolzer & Stefan Kloß
Children’s games
Trainsilvania
601105170€19.99
Trainsilvania sends 2-4 players onto a bustling night ride where monsters need to reach their home stations before dawn. The central Night Express creates a lively board presence, and the hidden monster stickers under the 16 seats add uncertainty from the first turn, because nobody knows which creature is sitting where at the start. The learning effect appears early in play through observation, memory and timing. Each player manages 9 train tickets in a personal draw pile, keeps 3 cards in hand, and chooses actions that move the train clockwise, bring a monster aboard, let one leave, or shift a passenger to the front. A pumpkin card works as a wild card for any listed action. The race stays tight because only 3 monsters can ride at the same time, so a newly boarded seat can force the rearmost passenger out at the current station. Victory comes the moment 3 own monsters stand at their correct stations. The set contains 1 Trainsilvania Night Express, 36 tickets, 16 seats and 1 game board. Around the table, turns stay active as positions change quickly and every station stop can reveal new information under a seat. Paco Yanez and illustrator Gabriela Silveira shape a children's game that mixes movement, deduction and cheerful monster chaos in a playing time of around 15 minutes. Author: Paco Yanez
Children’s games
Zicke Zacke Entenkacke
601105196€14.99
Zicke Zacke Entenkacke expands Zicke Zacke Hühnerkacke with 2 duck figures, 2 tail feathers and 6 coloured poo piles, turning the familiar memory race into a busier contest for 2-6 players aged 4+ and keeping rounds at about 20 minutes. The core movement stays true to the base game: a bird advances when the matching motif for the next track space is revealed in the central chicken yard, so memory directly controls every chase, pass and feather grab. The new obstacles add a fresh layer to that mechanism. Poo piles sit on the track and must be cleared in the same way as an overtake, by finding the motif of the next free path tile. If that match fails, the bird lands in the pile, gives up a tail feather to the pile owner and the marker is removed from the track. When a bird is overtaken later, its owner may place that pile back onto any free path tile, which keeps the course shifting during play. In 5- or 6-player rounds, the winner is the first bird to collect 5 tail feathers. Wooden bird figures and bright markers give the race a tactile table presence, while the duck addition opens the game to larger groups without changing the original rhythm. This expansion can only be played with Zicke Zacke Hühnerkacke, making it a lively way to bring more birds, more obstacles and more feather-stealing turns to the table.
Bundle - 26 %
Family games
Zoch Family Games Bundle
BDL-601105190€49.98
Product bundle consisting of: Die Trödler aus den Highlands / Trainsilvania Article number: 601105190 Product: Die Trödler aus den Highlands Embark on an adventurous journey through the Scottish Highlands! As a resourceful junk dealer, you move from village to village, collecting goods and delivering them to their destination. But your journey is full of challenges, from rough terrain, swamps and rivers to stubborn donkeys. Equipped with your cart and by rationing your supply of feed, you must attempt to overcome the various obstacles you will encounter along the way. At the start of each round, several piles of cards are placed in the middle of the table. Keep an eye on which cards go into which pile, as you will need to draw a card in order to complete your turn. In this game for 2-4 players, you must plan your route carefully, collect junk and fulfil requests in order to gain valuable points. You’ll also need to ration your supply of feed, as using too much could give your opponents the advantage! Who will manage to deliver the most valuable goods and secure the title of best junk dealer? And who will fall by the wayside because they have given their horse too much feed? This entertaining family game by author Carlo A. Rossi requires you to use your cards skilfully and make tactical decisions. The game is illustrated by the renowned game artist Dennis Lohausen, who brings the journey to life with captivating images of scenes from the Scottish Highlands. Article number: 601105170 Product: Trainsilvania It’s high time! At dawn, the Trainsilvania Night Express is running between Mummy Valley and Moonshine Hut. It’ not only Dracula and Frankenstein who want to go home. Each player tries to get no less than four tired-out creepy creatures to their home station. But nobody knows which monster is sitting where. Even which seats your pieces are allocated to are unknown! There is a lot of pushing and shoving until each passenger knows who he actually is and where he needs to go. So many a werewolf tumbles out of the moving train at a totally wrong station. For 2-4 players, aged 6 years and up.
Children’s games
Da ist der Wurm drin
601132100soon available again
Da ist der Wurm drin turns a worm race into a vivid garden scene where coloured sections slip into the game board, peek out again and push onward to the compost heap. For 2 to 4 players aged 4 and up, the changing visible lengths make every move easy to read while giving the race a playful underground twist. Designed by Carmen Kleinert, this children's game builds its central idea around handling and estimating lengths rather than around complex rules. The rectangular board shows winding soil tracks, while coloured worm pieces create a tactile way to judge progress as more or less of each worm can be seen above ground. A white die with coloured dots keeps turns clear and quick to follow. The award Kinderspiel des Jahres 2011, the German critics' prize for children's board games, recognises Da ist der Wurm drin for approachable play that connects movement, observation and competition. On the table, the garden artwork with flowers, stones and underground tunnels gives the race a strong visual identity, and the disappearing worms keep attention focused from turn to turn. A round can be set up in 15–20 minutes, then the compost heap becomes the target as players compare what is visible, watch for reappearing sections and track the lead across the board.
Children’s games
Funkel Munkel
601105205soon available again
Funkel Munkel turns a diamond mine into a lively children's game where hidden movement and sharp observation decide who brings the richest haul back to daylight. Beneath the double-layered game board, minecarts travel through the darkness out of sight, so each turn asks players to track positions carefully while gemstones disappear into the shafts above. The central mechanism creates its own stage effect: 8 deep mine shafts send diamonds down into the underground vehicles, and the carts later emerge carrying their sparkling cargo back out of the tunnel. Because the routes run criss-cross under the board, remembering which cart belongs where matters just as much as choosing when to move. The easy-to-understand introduction keeps the rules approachable, while the hidden paths and shifting cart positions keep the table focused on every action. For 2-4 players aged 4 and up, the short playing time fits neatly into repeat rounds without losing tension. Around the table, each move invites quick glances across the board, careful recall of earlier turns, and excited moments when a cart resurfaces loaded with gems. Funkel Munkel suits family play sessions, children's game afternoons, and short rounds where observation, memory, and a little nerve shape the result.
Children’s games
Zicke Zacke Hühnerkacke
601121800soon available again
Zicke Zacke Hühnerkacke turns a chicken farm into a fast-moving memory race for 2-4 players aged 4 and up. Each correct yard motif sends a chicken on to the next plate, so picture recall immediately changes positions on the track and keeps every turn easy to read across the table. The central memory area and the outer ring of path spaces create a clear play layout, while the wooden chickens with tail feathers make the score visible during play. Overtaking is the key twist: when one chicken catches another, all feathers from the passed chicken move to the leader's tail. That rule gives the game a lively swing, because a strong position can change with one remembered motif. Klaus Zoch designed the game, and Doris Matthaus gives the farm setting its expressive look with bold chickens and bright yard symbols. A game lasts around 15-20 minutes. On a family table, the movement around the ring and the growing feather tails make progress easy to spot at a glance. Short rounds and direct turns suit repeat play, whether the game comes out for an afternoon session or as the first choice for a quick memory challenge. Spiel des Jahres 1998 Sonderpreis Kinderspiel, the 1998 special critics' prize for children's games.
Children’s games
Zoch Worm Games Bundle
BDL-601105198soon available again
Product bundle consisting of: The worm comes out / Da ist der Wurm drin Article number: 601105198 Product: The worm comes out In the garden, the worms are on the loose! It’s Anna Annelid’s birthday today. Each of her friends – from the roundworm to the earthworm – wants to present her with the biggest bouquet of flowers. Before sunrise, they all poke their heads out of the soil, trying to find the blossoms in their favorite color. But almost all buds are still closed. When they open up, it should always be the correct worm that crawls out of its hole in the ground! If you know which worm will come out of what hole, you’ll collect flowers in all colors. For 2-5 players, aged 5 and up Article number: 601132100 Product: Da ist der Wurm drin Da ist der Wurm drin The "Kinderspiel des Jahres 2011" (German Children's Game of the Year) is a real eye-catcher: The worms vanish into the game board, squint out from time to time and put up a competitive dig to the compost heap. Along the way children learn to estimate and handle lengths. This is a jackpot for every child's room! for 2 to 4 Players, Ages 4 and up
Children’s games
Alles Tomate!
601105035available in stores
Alles Tomate! turns a simple card layout into a fast-moving memory challenge where every round changes what was just learned. In this card game for 2 to 8 players, 7 topic cards are laid out with matching yard cards in 7 background colours, then turned over after memorising them, so the table quickly becomes a test of recall, speed and concentration. A yard card is revealed from the pile for all players to see at the same time, and its colour shows which hidden card position matters in that moment. The task is not to name the visible card, but to call out the card lying hidden under the matching topic colour. Because the newly revealed card then takes that place on the table, the information shifts constantly and the next turn asks for a fresh mental map. Each player may call only 1 term per round, which keeps the pace sharp and the decisions immediate. The set contains 56 cards in total, made up of 7 topic cards and 49 yard cards. A game lasts around 15–20 minutes. Farm motifs such as animals, food and everyday barnyard objects give the changing card positions clear visual anchors during play. The rules support lively group sessions at the table, whether 2 players are tracking every swap closely or a full group of 8 is racing to name the right card first. Deutscher Lernspielpreis 2008 recognises the game's learning-focused play. Suitable for players aged 6 and up.
Children’s games
Für die Katz
601105158available in stores
Together the players bring cats from the forest back into their baskets. But in the forest it is dark. Blindfolded, a (changing) player leads his walking stick through the rough terrain. The other players use animal voices to guide him to where the cats have lost their way. But any wrong contact can cause disturbing branches to fall to the forest floor. Listen carefully: from which direction is the dog barking, how long does the goat bleat and where does the eagle owl point the way? Only by listening carefully can the cats be brought down from the trees without damaging the treetops. Variants for children from 5 and 6 years of age allow several teams to compare their strength and place higher demands on listening and coordinating their movements. 2-5 players, 4 years up. Author: Jean-Philippe Mars and Valéry Fourcade
Children’s games
Gezanke auf der Planke
601105159available in stores
The money is on the planks. And underneath it the sharks are circling. The game is played on a real ship that lies rocking in the waves. All pirates want to get as close as possible to the prey. But if you move the planks, everything gets out of balance. And then it's "man overboard", while the rest of the crew pushes themselves rough-legged from the best seats. It is allowed to jostle. But sensitivity and a clever assessment of gravity are crucial when it comes to taking up the most delicate and lucrative plank places wherever there is something to get. So it's always worth making a fuss over the fuss of a few doubloons ... 2-4 players, 6 years up. Author: Bernhard Weber
Children’s games
Go Gecko Go
601105129available in stores
Everything is topsy-turvy at the big swimming competition. The frog paddles on top of the crocodile. And the turtle is a great raft for any gecko! But beware: There's a bridge ahead! Duck your head!!! … Otherwise…… Splat!!! If you aim too high, you'll splash into the water and fail. You'll end up ahead if you stack your animals cleverly, assess the heights correctly and thus slip under bridges where others hit their head. A clever and fast-paced three-dimensional playing experience, where especially the smallest ones show real greatness. Author: Jürgen Adams
Children’s games
Ist da wer?!
601105137available in stores
Ten pairs of animals have hidden in a large three-dimensional bush. But only a few blobs of colour can be seen through the slits between the branches. Look carefully and find out which colours are not there and thus recognise which animals have made themselves invisible behind the thicket at the very bottom of the bush. New animals retreat into this hiding place in each round of the game. Whoever has found out which animals have just hidden in the thicket quickly grabs their wooden figure! As a reward, everyone who is right gets picture cards from which they can put together their own little zoo. "Ist da wer?!" by Zoch is the fun and colourful animal search game about visible and invisible colours. It encourages children's observation, powers of deduction and attention. Author Enrico Feresin came up with it. It was illustrated by Gabriela Silveira. Author: Enrico Feresin
Children’s games
Purzelbaum
601105128available in stores
Leaves and nuts are hanging from the branches of the high-rising tumble-tree. Like squirrels do in nature, players take these leaves and nuts in autumn in order to stock up on supplies for the winter. On your turn, you open a hole in the forest ground and try to cause the nut to drop from the tree into that hole. Over the course of the game, the forest and meadow holes of the playing area turn from an autumn landscape into a winter scene. Now all squirrels show how well they remember where they hid their nuts. As the nuts are dug out, the snow on the playing area melts away more and more. By the end of the game, spring has come, visible to everybody. Author: Harald Fecher, Thomas Liesching
Dive into the unique and varied world of kids games
Playing is an activity that is an integral part of childhood. Within the framework of age-appropriate games, kids experience carefree hours full of fun and excitement. Children's board games from Zoch are made to encourage your child in a playful way and to show them the big, varied world of hit games for kids.
What Is the educational relevance of kids games?
From an educational perspective, children's games not only promise fun, but have also earned a permanent place in your child's everyday life for many reasons:
Building and consolidating relationships
Playing together creates the optimal conditions for mutual rapprochement and the development of an interpersonal relationship. It is of secondary importance whether the relationship with children of the same age or with a new adult caregiver is to be strengthened.
Intergenerationality
Many of the board games for kids are not only fun for kids, but also for teenagers and adults. Thus, the games provide cross-generational fun and are an enrichment for family time together.
Useful & inexpensive pastime
Buy once, play again and again: Games for kids are often cheap to buy and promise many hours of exciting play. They are therefore perfect as an inexpensive pastime.
Technology timeout
Hand on heart: How much time does your child spend with digital devices every day? Typically, this is more than a parent would like. Board games for children allow you to offer your child a fun balance to their occupation with PCs, consoles, smartphones, and the like.
Cognitive development
If you want to win, you have to concentrate while playing. Therefore, games for children promote the ability to concentrate and the attention span. They also address logical thinking and perceptual skills.
Promotion of language, reading, and writing
Due to their high promotional effect, games with content that addresses language skills and numerical comprehension are particularly popular. With these products, learning and fun go hand in hand in a harmonious interplay.
Winning & losing
In the game, there are always situations in which your child is confronted with his or her emotions. For example, they are happy about a victory, excited about the big final or angry about a narrow defeat. This is a good opportunity to deal with your emotions in a safe environment.
Rules
Rules are part of life and play a central role at the latest when your child starts school. A kids’ game teaches your child to understand and follow rules in a relaxed, child-friendly way.
Education
Whether it's concentration, language skills, numerical comprehension, reaction speed or social skills: kids’ board games promote your child in numerous important areas and represent a pedagogically valuable employment opportunity.
From what age are kids board games suitable?
That depends on the individual game in every respect. There are games for kids that can be played by kids as young as two years old. These products are characterised by basic rules, stable materials without the risk of injury and a short playing time. Pre-school children, on the other hand, enjoy somewhat more complex games, which, for example, provide supportive content for preparing for school. If a kids’ game is intended for older players from the age of eight or ten, it can be much more challenging – otherwise it quickly becomes boring.
Basically, there are games for kids of all ages, whereby the age recommendation of the manufacturer provides a rough guideline. Our tip: Assess your child's developmental level yourself and judge whether he or she is already capable of handling a particular kids’ game.
What should you look for when buying games for children?
When buying kids’ games or a party game for kids, you should consider these aspects:
Players, duration, and set-up
How many players should you play with, how long can a round last, and is a somewhat complicated structure acceptable? You should think through these factors to find a game that best meets your personal expectations. Also think about the type of game you want to play: for example, should it be a dice game, a card game or a board game for kids?
Variety & learning
Choose a product that covers content that is conducive to learning. Furthermore, variety should not be neglected to keep your child's interest.
Accessories
Are there accessories for the game of your choice? If so, you should find out whether they can be bought separately or are included in the scope of delivery.
Award-winning board games for kids
We invite you to explore the big, colourful world of kids games from Zoch! Here you will find a wide variety of games for children of different age groups. All of our products have one thing in common: they are characterised by excellent quality, are produced in an environmentally friendly way and inspire with original, creative content. Some of our award-winning games for children are presented below:
Zicke Zacke Hühnerkacke
Already awarded the best children's game in 1998, Zicke Zacke Hühnerkacke (translation: Hen Hustle) is still very popular with kids aged four and up. With this game, you are part of a funny chicken race that you have to win with skill and a little luck. Do you manage to decorate yourself with other people's feathers, or do you lose like a plucked chicken?
Da ist der Wurm drin: Children's Game of the Year 2011
Three play levels, a tempting viewing slot and countless worms: Da ist der Wurm drin (literal translation: There is a Worm in it) is a fast-paced digging adventure for the whole family. The varied games for kids, which won the title of Children's Game of the Year in 2011, comes up with amazing moments of surprise and rewards the most attentive observer.
Spinderella: Children's game of the year 2015
Spinderella opens the doors for your child to an exciting, three-dimensional forest world where ants and spiders face each other. Which ant will make it across the finish line first without being taken out of the game by the nimble spider? In this action-packed game, which was selected as Children's Game of the Year in 2015, it's: on your dice, get set, go!
Conclusion: kids board games – combine fun and learning
They promote your child effectively, promise fun together, and give your child the experience that learning can be fun: Kids games are great all-rounders that belong to the basic equipment of every child's room. The large assortment from Zoch includes lots of varied games for children of different ages – high quality, lovingly designed and produced in an environmentally conscious way. Dive into our colourful world of games and let yourself be inspired by the versatile game hits for kids.
Not found what you were looking for? Then go to our homepage! Many other product categories – from board games for children to card games and games of skill – are waiting for your visit.