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Zoch Crossboule Bundle

Bundle - 25 %

Boule, Boccia & outdoor games

Zoch Crossboule Bundle

BDL-601131500
€41.99

€55.98

Product bundle consisting of: CrossBoule Set BEACH / CrossBoule Set JUNGLE Article number: 601131500 Product: CrossBoule Set BEACH Crossboule - that's Boules in the 3rd dimension, and even more... In Crossboule, each player has his own set of boules in one out of twelve fashionable designs. Different from Boules, these boules are made from soft material, flexible and squeezable. You throw them on benches, stairs, shelves - depending on where the target boule is. There are no limits to your imagination. Every kind of terrain provides players with new challenges. It's still fun even in snow, rain or in the water. You can gain extra points with special combos. The player who wins two sets of 11 points each wins the match. for 2 Players or More; Ages 6 and up   Article number: 601131600 Product: CrossBoule Set JUNGLE Crossboule - that's Boules in the 3rd dimension, and even more... In Crossboule, each player has his own set of boules in one out of twelve fashionable designs. Different from Boules, these boules are made from soft material, flexible and squeezable. You throw them on benches, stairs, shelves - depending on where the target boule is. There are no limits to your imagination. Every kind of terrain provides players with new challenges. It's still fun even in snow, rain or in the water. You can gain extra points with special combos. The player who wins two sets of 11 points each wins the match. for 2 Players or More; Ages 6 and up

Zoch Crossboule Bundle
Crossboule Set LIMITED EDITION

Activity & reaction games

Crossboule Set LIMITED EDITION

601105235

€29.99

Crossboule c³ Limited Edition takes boules into a more dynamic setting with flexible fabric balls that hold their position where classic metal balls would keep rolling. That single change opens the game to stairs, walls, hills and park benches, so each round can use height, edges and surfaces as part of the course. For ages 6 and up, the set brings movement and tactical play together in a format that works indoors and outdoors. This anniversary edition marks 15 years of Crossboule and is arranged as a complete set for 3 players. The aim is to place Crossboules as close as possible to the target ball, while clever placement and well-judged throws can also collect combo points. Because the balls are made for this 3-dimensional style of play, routes do not need a flat pitch or a marked court. Everyday surroundings become part of the match, and each new location changes the lines, distances and obstacles that shape the next throw. A game on steps plays differently from a round across benches or along a sloped path, which keeps each session fresh while staying easy to set up. Crossboule c³ suits quick matches in the park, active rounds on a trip, or spontaneous play at home when a room, hallway or courtyard offers enough space to build a course.

New
Crossboule Set LIMITED EDITION
Beasty Bar - New Beasts in Town

Family games

Beasty Bar - New Beasts in Town

601105156

€14.99

Beasty Bar New Beasts in Town turns the queue outside Heaven's Gate into a fast card game of timing, position and animal instinct. Designed by Stefan Kloß and Anna Oppolzer, with illustrations by Alexander Jung, this standalone sequel brings 12 new guests into the scramble for the best places on the red carpet, with every card showing a distinct animal and a numbered strength from 1 to 12. The core system stays easy to follow while opening room for sharp tactical play. Each player takes a 12-card set in 1 colour, starts with 4 cards in hand and draws from a personal stack as the round continues. Cards are played into the Drangelmeile, where their actions can replace, reorder, copy or push rivals back before the line is checked. The reference sheets help keep the animal powers visible during play, and the recurring effects on cards such as Tiger and Llama keep the queue moving even after the turn that placed them. The game is for 2-4 players and carries an 8Y+ age marking. Every session can stay self-contained or link with the original Beasty Bar. Combined play brings all 24 animals from both games together, letting each player build a personal set from the 2 boxes while keeping the 1 to 12 value structure intact. That modular format suits quick rematches, changing card mixes and table rounds where the line outside the bar never settles for long.  Author: Stefan Kloß

Beasty Bar - New Beasts in Town
CrossBoule Set BEACH

Boule, Boccia & outdoor games

CrossBoule Set BEACH

601131500

€27.99

Crossboule Beach turns the classic boules idea into a throwing game that moves through 3 dimensions. Soft, flexible and squeezable boules can be aimed at a target ball across benches, stairs, shelves or open ground, so each round uses the surroundings as part of the challenge. With play for 2 players or more and an age recommendation of 6 years and up, the set opens quickly into active matches on changing terrain. Instead of relying on a fixed court, Crossboule Beach uses whatever surface is available. Asphalt, sand, meadow, water and snow all change how throws land and where the next shot needs to go. The soft textile construction gives the balls a different handling feel from classic metal boules and makes unusual target positions possible. Each player has a personal set, and the range includes 12 fashionable designs. Matches are played over 2 sets of 11 points each, while special combos add extra scoring options and a tactical layer beyond simple distance play. A park bench, a flight of steps, a stretch of beach or a snowy path can all become the playing area within moments. That shifting layout keeps every session fresh and gives casual rounds, holiday play and outdoor meetups a clear goal with room for inventive shot selection.

CrossBoule Set BEACH
Mini Heckmeck am Bratwurmeck (in metal tins)

Family games

Mini Heckmeck am Bratwurmeck (in metal tins)

601105091

€5.99

Mini Heckmeck am Bratwurmeck packs the cheeky spirit of the popular dice game into a compact travel format with a round metal tin, 8 dice and Bratwurm tiles numbered from 21 to 36. Designed by Reiner Knizia, it fits easily on a café table, train tray or holiday apartment shelf, where every roll pushes the race for the most valuable worm portions forward. The 8+ age marking, 2-7 player range and 20-30 minute playing time give the game a flexible table presence without stretching the session. The numbered tiles create a clear score ladder from 21 up to 36, while the worm symbols on the dice and tiles tie the theme directly into the scoring. The mini format keeps the familiar Heckmeck character intact while reducing the footprint for travel, short breaks and spontaneous rematches. On weekend trips, school holidays or a quick round after dinner, the small tin opens into a lively contest of rolls, timing and nerve. It suits shelves with limited space just as well as a packed day bag, and with a playing time of around 20-30 minutes, repeat rounds fit easily into shorter game sessions.

Mini Heckmeck am Bratwurmeck (in metal tins)
Zoch Crossboule Bundle

Bundle - 25 %

Boule, Boccia & outdoor games

Zoch Crossboule Bundle

BDL-601131400
€41.99

€55.98

Product bundle consisting of: CrossBoule Set DOWNTOWN / CrossBoule Set MOUNTAIN   Article number: 601131400 Product: CrossBoule Set DOWNTOWN Crossboule - that's Boules in the 3rd dimension, and even more... In Crossboule, each player has his own set of boules in one out of twelve fashionable designs. Different from Boules, these boules are made from soft material, flexible and squeezable. You throw them on benches, stairs, shelves - depending on where the target boule is. There are no limits to your imagination. Every kind of terrain provides players with new challenges. It's still fun even in snow, rain or in the water. You can gain extra points with special combos. The player who wins two sets of 11 points each wins the match.   Article number: 601105015 Product: CrossBoule Set MOUNTAIN Crossboule - that's Boules in the 3rd dimension, and even more... In Crossboule, each player has his own set of boules in one out of twelve fashionable designs. Different from Boules, these boules are made from soft material, flexible and squeezable. You throw them on benches, stairs, shelves - depending on where the target boule is. There are no limits to your imagination. Every kind of terrain provides players with new challenges. It's still fun even in snow, rain or in the water. You can gain extra points with special combos. The player who wins two sets of 11 points each wins the match.

Zoch Crossboule Bundle
Heckmeck Deluxe

Family games

Heckmeck Deluxe

601105073

€24.99

Heckmeck Deluxe packs Heckmeck am Bratwurmeck, Heckmeck Extrawurm and a new mini-expansion into 1 metal tin, turning the well-known chicken dice game into a fuller table setup for 2-7 players aged 8Y+. A round can stay quick at 20-30 minutes, while the numbered grill and worm symbols keep every roll focused on exact scoring. The core system uses 8 white dice with faces 1-5 and a worm. After each roll, players set aside all dice of 1 chosen value, total the points, and continue only with the remaining dice; each worm counts as 5 points, and at least 1 worm is needed for a valid claim. The 18 roasted worm portions cover 11, 13 and 21-36, which creates a broad scoring ladder with low values that must be hit exactly. A failed attempt can send the top collected portion back to the grill and turn the highest available portion face down, so risk stays present until a turn is banked. Heckmeck Deluxe also adds 7 round Bratworms and 6 specialists that alter scoring and timing. The golden die can join as a 9th die, the canned worm counts as a dice worm when no worm appears in the result, and the weasel allows 1 re-roll of the dice just thrown. Around the table, these effects create lively swings between cautious stopping, bold extra rolls and well-timed steals from visible stacks. Author: Reiner Knizia. Illustration: Doris Matthaus.

Heckmeck Deluxe
Heckmeck Extrawurm

Family games

Heckmeck Extrawurm

601105081

€14.99

Heckmeck Extrawurm adds new twists to the well-known Heckmeck dice game and keeps every roll under pressure with extra portions, specialist figures and a custom yellow die. This expansion can only be played with the original Heckmeck base game, turning familiar rounds into a tighter race for worms as the table fills with new effects and shifting chances. The set adds 2 fried worm portions with the values 11 and 13, 7 additional grilled fried worms and 5 specialists that each change a turn in a different way. The mother hen protects against attacks from fellow players, the weasel allows dice to be taken back, the raven gathers grill worms, the can worm replaces the harder-to-roll grill worm and the golden die raises the chance of gaining extra worms. Each player may hold only 1 specialist at a time, so timing matters as much as luck. Reiner Knizia is named as the game author, and Doris Matthäus is named on the game presentation. With play for 2-7 players and an age recommendation of 8+, Heckmeck Extrawurm suits lively family game sessions where quick decisions, changing odds and direct interaction keep the table engaged. A round can swing fast when a specialist changes hands or an extra worm portion comes into reach, making this expansion a strong choice for fans who already know the base game.

Heckmeck Extrawurm
Beasty Bar - Down Under

Card games

Beasty Bar - Down Under

601105209

€14.99

Beasty Bar - Down Under brings the queue-jostling card game into an underwater setting where 2-4 players compete to move sea creatures toward Heaven's Gate. Each round turns on card placement and timing: cards join the back of the line, effects resolve, and once 5 animals are waiting, the 2 at the front slip into the bar while the last is thrown out. That structure keeps the table in motion and gives every play immediate consequences. This 4th Beasty Bar episode is a standalone card game and also connects with other Beasty Bar editions. The set contains 56 large playing cards, 2 overview sheets and a rules set, with 13 sea creatures introducing new interactions to the series. Designed for ages 8 and up, the family game has a playing time of about 20 minutes and supports German and English. Authors Stefan Kloß and Anna Oppolzer shape the tactical flow, while illustrations from Alexander Jung give each creature a distinct comic presence. Specific animal effects create the pressure in the queue. The manta uses a diversionary move, the eel slips into narrow gaps, and the swordfish fights for position, so turns hinge on reading the line and choosing the right moment. On a family table, during a game night, or mixed with other Beasty Bar decks for a broader card pool, Beasty Bar - Down Under keeps each session fast, interactive and full of shifting positions.  Author: Anna Oppolzer and Stefan Kloß

Beasty Bar - Down Under
Beasty Bar Born to be wild

Family games

Beasty Bar Born to be wild

601105143

€14.99

Beasty Bar Born to Be Wild sends another wave of unruly guests toward the red carpet outside the legendary bar. This card game for 2-4 players uses the familiar Beasty Bar rules, so rounds start quickly while the new deck brings its own energy through 12 new beasts and 1 returning character. At about 20 minutes, the play time suits a fast rematch as the queue shifts again. The set contains 56 large playing cards and 2 overview sheets, giving the table a clear view of values, symbols and effects during play. The large card format supports quick reading when positions change and special abilities interrupt the line. Designed by Stefan Kloß and Anna Oppolzer, the game builds on the cult Beasty Bar collection while staying fully playable on its own. Illustration by Alexander Jung shapes the purple club atmosphere with sharply drawn animal personalities, from smug stares to chaotic entrances, so each card effect lands with visual character as well as tactical impact. Born to Be Wild also opens the door to wider deck combinations, because all animals from the extended Beasty Bar line can be mixed together. That makes it easy to bring this box to a games night, play it on its own, or fold it into earlier Beasty Bar rounds for a larger cast and new queue drama. 8+ marks the recommended age.

Beasty Bar Born to be wild
CrossBoule Set JUNGLE

Boule, Boccia & outdoor games

CrossBoule Set JUNGLE

601131600

€27.99

CrossBoule Jungle shifts boules off the classic ground lane and into a 3-dimensional throwing game where benches, stairs and shelves become part of the course. The soft, squeezable boules react differently from rigid balls, so each throw can be adapted to the setting, whether the target lies across asphalt, sand, meadow, snow or even water. The Jungle set is built for 2 players or more and uses a simple match format: special combos can add extra points, and the first side to win 2 sets of 11 points wins the match. That structure gives open-ended terrain play a clear competitive frame while still leaving room for improvised routes and unusual target positions. Different surroundings change not only distance but also angle, height and landing behaviour, so a park bench, a stair edge or a low wall can all shape the next move. The themed Jungle design adds a distinct visual identity to the set while keeping the focus on aiming, placement and control. A round can start in a park, continue across steps, and finish with throws that use ledges or raised surfaces as part of the line to the target boule. The soft construction also keeps the game active when the ground is wet, snowy or uneven, making changing outdoor conditions part of the challenge rather than a reason to stop.

CrossBoule Set JUNGLE
Heckmeck Junior

Children’s games

Heckmeck Junior

601105088

€8.99

Heckmeck Junior brings the Heckmeck world to younger players with a fast dice game built around counting, matching and a clear push-your-luck rhythm. In each round, 6 custom dice show worms and snack symbols such as buns, cheese, cucumber and ketchup, creating a bright table scene where every roll feeds directly into the next decision. The game uses 12 roast worm tiles laid out in ascending order, with values from 4 to 9 and worm illustrations underneath that show the reward on each tile. Players roll all dice, choose 1 symbol, set all matching dice aside, then continue with the remaining dice while adding up the collected results. A worm must be part of the total to take a tile, and buns count double, so the scoring stays easy to read while still leaving room for timing and risk. If the exact tile is gone, a lower tile can be taken from the grill, and a visible top tile may also be pinched from another player's stack. That structure keeps turns active at family tables, on playdates or during a short game round after school. With 2-5 players and an age recommendation of 5+, Heckmeck Junior supports repeated rounds where number recognition, comparing totals and simple tactical choices stay at the center of the action. Author Reiner Knizia and illustrator Doris Matthaus shape the game's lively character.

Heckmeck Junior
Mini Geistesblitz (in metal tin)

Family games

Mini Geistesblitz (in metal tin)

601105140

€5.99

Geistes Blitz Mini packs the sharp visual tension of Jacques Zeimet's reaction game into a compact travel format with a round metal tin, 60 cards and 5 wooden figures. Each turn starts with one card flipped at the center, and the table has to read color and shape in a split second while hands race toward the right figure. The mechanism gives every card a clear twist. If one object appears in its original color, that exact figure must be grabbed at once. If neither shown object matches its original color, the correct choice is the figure whose shape and color are both absent from the card. This simple rule creates fast shifts between direct recognition and elimination logic, so observation and quick decisions matter on every turn. The wooden ghost, book, bottle, mouse and chair are large enough to read clearly in the middle of the table, which keeps the action immediate even with a full group of 2 to 8 players. With an age recommendation of 8+ and a playing time of 20 to 30 minutes, the mini edition suits short rounds on trips, at family gatherings or between larger game sessions. The small tin stores the full set neatly and keeps Geistes Blitz ready for play away from the shelf.

Mini Geistesblitz (in metal tin)
CrossBoule Set MOUNTAIN

Boule, Boccia & outdoor games

CrossBoule Set MOUNTAIN

601105015

€27.99

Crossboule Mountain turns boules into a 3-dimensional throwing game with soft, flexible and squeezable boules that can be played far beyond a flat court. Benches, stairs, shelves and uneven ground become part of the line of play, so each target position changes the angle, height and force needed for the next throw. Each player uses a personal set of boules, adding a clear visual identity during play. The soft construction opens up surfaces that classic boules do not invite, and the game text names asphalt, sand, meadow, water and snow as active terrain options. That shift in terrain changes bounce, stop and placement, so control comes from reading the surroundings as much as from aiming at the target boule. Special combos can add extra points, which gives riskier throws a defined scoring reward instead of making them pure show shots. A match is won by taking 2 sets of 11 points each, creating a format that works for a quick round in the park, on steps near a square or across mixed ground on a trip outdoors. Crossboule Mountain is designed for 2 players or more and is marked for ages 6 and up.

CrossBoule Set MOUNTAIN
Da ist der Wurm drin -15 J. Jubiläum

Children’s games

Da ist der Wurm drin -15 J. Jubiläum

601105228

€29.99

Da ist der Wurm drin returns in an anniversary edition that sends players straight into a worm-burrowing rally through the neighbour's garden. Worms disappear into the soil, and the central task is to estimate which worm will be the fastest as the race unfolds underground. This edition celebrates 15 years of the children's game and adds an extra Worm Dice Game to the box. The hidden movement under the soil gives the race its distinctive character, because the action is not only about moving forward but also about judging the pace of each worm at the right moment. The game was awarded Children's Game of the Year 2011, the German critics' prize for children's games. That recognition matches the clear, playful setup described here: a garden race, visible decisions, and a mechanism built around estimating speed rather than managing complex rules. At the table, the worm theme and the underground race create an easy-to-follow scene for short game sessions with 4Y+ players. The added dice game opens a second play option within the anniversary release, making this edition a strong pick for families looking for the original race together with an extra game variant.

Da ist der Wurm drin -15 J. Jubiläum
Geistesblitz-2

Family games

Geistesblitz-2

601105019

€14.99

Geistesblitz 2.0 is a fast reaction game by Jacques Zeimet that turns 60 cards and 5 table figures into a lively test of observation, logic and speed. A tub, a brush, a towel, a frog and Babette gather in the middle of the table, and each revealed card forces an instant decision between what is shown, what is missing and which color actually matters. The core rule starts with original colors: when a figure appears in its true color, that figure is the target. When no figure is shown in its original color, the correct answer becomes the figure whose shape is absent and whose original color is also absent. The advanced variants keep changing that logic. If a frog appears on the card, the target is no longer grabbed but called out. If the target is shown in its original color during the frog variant, the call must be made in a foreign language chosen before play. Towel cards add another twist by making the towel color determine the searched figure. Gabriela Silveira's illustrations give each card a clear, playful look that supports split-second reading at the table. Rounds work with all players reacting at the same time, and the winner is the player with the most cards when the deck is used up. Geistesblitz 2.0 also works as a standalone game, while a separate combined mode with Geistesblitz opens additional rules for mixed play. Ages 8 and up. Made in Germany.

Geistesblitz-2
Spinderella

Children’s games

Spinderella

601105077

€31.99

Spinderella turns an ant race into a lively 3D chase, with 1 spider hanging beneath the web while 2 spider brothers guide her from above through a magnetic mechanism. On the table, the raised forest frame creates a clear view of ants running below and spiders crossing the canopy overhead. Roberto Fraga designed the game for 2 to 4 players aged 6Y+, with a playing time of around 20 minutes. Winner of Kinderspiel des Jahres 2015, the German critics' prize for children's board games, and Deutscher Spielepreis Best Children's Game 2015. The setup uses 4 tree supports, 1 spider web, and 1 ant racetrack, with a short route on 1 side and a long route on the reverse. 12 ants in 4 colors race toward the berry finish, while 3 dice direct whether ants move, spiders move, or the bark shifts position. The brown ant die shows 1 to 6, the black spider die shows 2 to 3, and the green picture die decides the type of action. A bark piece can cover ants, carry stacked ants, or block movement until it is moved again. When Spinderella is lowered directly onto an ant, the caught ant returns to the start field. Rounds stay active because players balance racing their own color with sending Spinderella after opposing ants. The 2-level board makes every move easy to read, whether ants stack for piggyback rides, hide under the bark, or dash for the finish line. A game lasts around 20 minutes, making it well suited to lively family rounds and repeat play.

Spinderella
Zicke Zacke Entenkacke

Children’s games

Zicke Zacke Entenkacke

601105196

€14.99

Zicke Zacke Entenkacke expands Zicke Zacke Hühnerkacke with 2 duck figures, 2 tail feathers and 6 coloured poo piles, turning the familiar memory race into a busier contest for 2-6 players aged 4+ and keeping rounds at about 20 minutes. The core movement stays true to the base game: a bird advances when the matching motif for the next track space is revealed in the central chicken yard, so memory directly controls every chase, pass and feather grab. The new obstacles add a fresh layer to that mechanism. Poo piles sit on the track and must be cleared in the same way as an overtake, by finding the motif of the next free path tile. If that match fails, the bird lands in the pile, gives up a tail feather to the pile owner and the marker is removed from the track. When a bird is overtaken later, its owner may place that pile back onto any free path tile, which keeps the course shifting during play. In 5- or 6-player rounds, the winner is the first bird to collect 5 tail feathers. Wooden bird figures and bright markers give the race a tactile table presence, while the duck addition opens the game to larger groups without changing the original rhythm. This expansion can only be played with Zicke Zacke Hühnerkacke, making it a lively way to bring more birds, more obstacles and more feather-stealing turns to the table.

Zicke Zacke Entenkacke
CrossBoule Set DOWNTOWN

Boule, Boccia & outdoor games

CrossBoule Set DOWNTOWN

601131400

€27.99

CrossBoule Downtown takes boules into the 3rd dimension with soft fabric boules that can be thrown far beyond a flat court. Benches, stairs, shelves and open ground all become part of the line of play, so each round builds its own route, angles and landing spots around the target boule. The Downtown set is designed for 2 players and uses squeezable boules instead of rigid ones, which changes how the game interacts with the surroundings. Asphalt, sand, meadow, water and snow each create a different response after the throw, so placement and distance need constant adjustment. The rules add special combos for extra points, giving accurate throws and smart positioning more ways to shape the score. A match is won by taking 2 sets, with each set played to 11 points, which keeps the structure easy to follow while still leaving room for tactical shots. That mix of soft material, open terrain and fixed scoring makes CrossBoule Downtown easy to bring into parks, courtyards, playground edges or holiday settings where a standard boules lane is not available. Short aiming duels on steps, longer throws across grass and improvised targets in changing weather all fit the same set and the same rules. Ages 6 and up

CrossBoule Set DOWNTOWN
Da ist der Wurm drin - Das Kartenspiel

Children’s games

Da ist der Wurm drin - Das Kartenspiel

601105181

€8.99

Da ist der Wurm drin - Das Kartenspiel turns the worm race from the well-known game into a compact card format for 2-5 players aged 4+ and keeps the action focused on memory, timing and a growing line of colorful worm sections. Cards are played face down into the middle, where they seem to vanish underground, then revealed and attached to a personal worm, so every turn mixes hidden information with a visible race across the table. The set contains 55 cards and 5 worm heads, with 50 worm section cards used in changing counts depending on the number of players. In a 5-player game all 50 section cards are used, while 4 players use 45, 3 players use 35 and 2 players use 25. Each player starts with 3 cards in hand, and 6 cards lie face down in the centre as the shared area for play. After the draw pile runs out, each player takes 3 final turns, which gives the closing stretch a tighter, more tactical rhythm. The player who has added the longest worm after the 9th section wins. That structure makes the game easy to set up for a short round at the table, on a trip or during a visit, while still leaving room for watchful play and quick decisions. Carmen Kleinert created the game, and Heidemarie Rüttinger gave the worms and garden details their bright, playful look. The card game draws on Da ist der Wurm drin, the children's game awarded Kinderspiel des Jahres 2011, the German critics' prize for children's board games.

Da ist der Wurm drin - Das Kartenspiel
Die Patin

Family games

Die Patin

601105185

€39.99

Die Patin turns Beasty Town into a sharp contest of influence, where 2-5 players fight for control of neighbourhoods, gullies and shady back rooms over 5 rounds. The board sets the stage for a tense strategy game in which each move changes the balance of power, whether a clan spreads into a new district or blocks an opponent at a key point on the map. The city board is surrounded by a substantial set of tactile components: 20 wooden figures, 190 wooden cubes, 75 wooden sticks, 111 tiles and 15 cards. Players place rats around the gullies to seize surrounding areas, while the boss and 3 henchmen push local businesses toward more profitable back-room dealings. Five missions shape the contest across the game, so success depends on more than simple expansion. Control of the most rat-filled drains, the broadest backroom network and the strongest haul all feed into the final score. Designed by Pim Thunborg and illustrated by Alexander Jung, the game combines clear strategic pressure with a playful crime-parody setting. A session runs at about 30 minutes per player, which gives the shifting board state time to develop as alliances tighten and rival plans collide. Around a living-room table, the mix of wooden pieces, cards and tiles creates a focused game night rhythm built on planning, placement and timely interference.  Author: Pim Thunborg

Die Patin
Geistesblitz 5 vor 12

Family games

Geistesblitz 5 vor 12

601105054

€19.99

Geistesblitz 5 vor 12 turns a table into a split-second race of eyes, hands and quick decisions. This reaction game for 2-8 players, ages 8 and up, uses 9 wooden figures and 63 cards to keep every reveal tense, funny and mentally busy as players scan colors, objects and mirror effects at once. The basic rule starts with a card turned so all players see it together. If an object appears in its original color, that matching figure must be grabbed with 1 hand. If no figure is shown in its original color, the correct choice is the figure that is neither pictured nor represented by its original color on the card. Geistesblitz 5 vor 12 then adds extra layers: when ghost and clock appear together, the shown time is called instead of grabbing. Advanced rules bring in mirrored figures, owl-triggered callouts and combinations where the reflected figure's color must be named. Author Jacques Zeimet and illustrator Gabriela Silveira shape these changing tasks into a game that rewards concentration, visual comparison and fast switching between actions. Rounds move quickly, making the game easy to bring to family game nights, mixed-age groups and lively gatherings with up to 8 players. The changing rule set keeps the same deck fresh across repeated sessions, whether the table sticks to the base game or adds the tougher variants for a sharper challenge.

Geistesblitz 5 vor 12
Geistesblitz Happy Birthday

Family games

Geistesblitz Happy Birthday

601105226

€5.99

Geistesblitz Happy Birthday brings 2 fast reaction classics together in one travel-ready card game set. The 55 playing cards and 1 cake piece open up Geistesblitz, Geistesblitz 2.0 and a combined Super-Blitz style mix, where quick recognition and instant decisions drive every round. With 2-8 players, 20-30 minutes of play time and an 8+ age recommendation, the game drops easily into family evenings, holiday packing and spontaneous rounds between other activities. A new birthday rule built around the cake changes the flow at key moments and adds another layer of visual pressure to the familiar object hunt. The set was created by Jacques Zeimet and illustrated by Gabriela Silveira, whose bold motifs keep bottles, books, ghosts, mice, chairs and cake symbols clear at a glance when hands move fast. Rules for 2 game variants are included, and the card pool can be used separately or combined depending on the group and the pace on the table. The compact format suits café tables, train journeys and game shelves where space matters, while the short rules explanation helps a round start quickly. Original wooden figures from Geistesblitz can also be added to make the action even wilder and extend the birthday session into a fuller table game.

Geistesblitz Happy Birthday
Geistesblitz Junior

Children’s games

Geistesblitz Junior

601105119

€13.99

Geistesblitz Junior turns quick observation into a lively card game for ages 4+ with 2-6 players and a playing time of 15 minutes. In the middle of the table stand 4 wood figures - piglet, frog, ghost and chick - while the 55-card deck shows changing combinations in different colours, creating fast decisions the moment a card is revealed. The core rule is easy to grasp: players look for the characters shown in their original colours and grab those figures as quickly as possible. A single card can have 1, 2 or 3 correct solutions, so rounds shift between simple recognition and split-second comparison. The game grows with the group through advanced rules for ages 6 years and up. Among the 55 cards are 7 black ghost cards; when one appears, nobody may grab any figure at all. Correct grabs earn reward cards, while wrong grabs can leave a turn empty, and the advanced version also introduces penalty cards that go back into the deck. That structure makes Geistesblitz Junior easy to bring to the table for a short afternoon round, a family game session or repeated plays with mixed experience levels. The wooden figures are easy to spot and handle in the centre of the table, and the expandable rules let early rounds stay accessible before the black ghost rule adds a sharper test of concentration. Game design by Jacques Zeimet and illustrations by Gabriela Silveira complete the set.  Author: Jacques Zeimet

Geistesblitz Junior
Geistesblitz Würfelblitz

Family games

Geistesblitz Würfelblitz

601105141

€16.99

Geistesblitz Würfelblitz turns the table into a fast-moving race of eyes, hands and quick decisions. 5 dice, 5 gripping figures and 35 wooden discs create a compact reaction game where every throw can shift the answer in an instant, with ghost, book, bottle, armchair and mouse waiting in the middle of the table. The rule system changes according to the rolled combination. When 1 figure appears most often, the matching colour leads to the die that shows the figure to grab. When 2 figures appear twice and 1 appears once, the single figure becomes the target. If all 5 dice show different figures, the die hiding Geist Balduin points to the colour that decides the correct piece. This structure keeps observation, counting and rapid symbol recognition active in every round. Jacques Zeimet created the game, with illustrations by Gabriela Silveira. A 15-minute session suits quick rematches and lively game nights with 2-8 players. The wooden pieces are easy to place in a circle at the centre, so the action starts with a clear shared play area and ends when the supply of discs is gone and the highest score wins.  Author: Jacques Zeimet

Geistesblitz Würfelblitz
Beasty Bar

Family games

Beasty Bar

601105155

soon available again

Beasty Bar turns a simple line of waiting animals into a sharp, funny card game where every move can change who gets into the club. In the Jostling area, cards build a queue toward Heaven's Gate, and whenever 5 animals are waiting, the 2 at the front enter the Beasty Bar while the last card is bounced out. That structure keeps the table state easy to read while giving each turn a clear tactical edge. The set contains 48 animal cards, with 12 animals in each of 4 card colours, plus 2 Heaven's Gate or Bounced cards, 1 Beasty Bar card, 1 THAT'S IT card and 2 reference sheets. Authors Stefan Kloß and Anna Oppolzer build the play around distinct animal actions rather than generic number comparison, and illustrator Alexander Jung gives each creature a strong comic presence that helps the effects stay memorable. A lion pushes straight to the front, a parrot sends any animal away, and a chameleon copies another species in the line for a single action. Points are tied to the animals that make it into the bar, so card strength and timing do not always point in the same direction. With 2 to 4 players and a playing time of around 20 minutes, the queue keeps changing between turns as recurring actions continue to trigger and the order at Heaven's Gate shifts again. Beasty Bar suits lively rounds at the table where quick decisions, reading card effects and watching the line closely matter from the first animal to the final scoring.  Author: Stefan Kloß

Beasty Bar
Da ist der Wurm drin

Children’s games

Da ist der Wurm drin

601132100

soon available again

Da ist der Wurm drin turns a worm race into a vivid garden scene where coloured sections slip into the game board, peek out again and push onward to the compost heap. For 2 to 4 players aged 4 and up, the changing visible lengths make every move easy to read while giving the race a playful underground twist. Designed by Carmen Kleinert, this children's game builds its central idea around handling and estimating lengths rather than around complex rules. The rectangular board shows winding soil tracks, while coloured worm pieces create a tactile way to judge progress as more or less of each worm can be seen above ground. A white die with coloured dots keeps turns clear and quick to follow. The award Kinderspiel des Jahres 2011, the German critics' prize for children's board games, recognises Da ist der Wurm drin for approachable play that connects movement, observation and competition. On the table, the garden artwork with flowers, stones and underground tunnels gives the race a strong visual identity, and the disappearing worms keep attention focused from turn to turn. A round can be set up in 15–20 minutes, then the compost heap becomes the target as players compare what is visible, watch for reappearing sections and track the lead across the board.

Da ist der Wurm drin
Geistesblitz

Family games

Geistesblitz

601129800

soon available again

Geistesblitz is a fast reaction game for 2 to 8 players aged 8 and up, built around 5 large wooden figures and 60 photo cards. A card is turned so everyone sees it at once, and the table shifts instantly into a race of eyes, hands and quick decisions as the right figure has to be identified before anyone else reaches it. The core rule gives the game its snap. When a figure appears on the card in its original color, that exact figure must be grabbed. When neither pictured figure is shown in its real color, the correct choice is the figure whose shape is missing from the card and whose original color is missing too. That simple switch turns every reveal into a sharp test of observation and logic. The set uses a ghost, chair, bottle, book and mouse, so the visual language stays easy to read even when the pace rises. Jacques Zeimet created the game, and Gabriela Silveira gave the components their distinctive look. A second variant adds another decision layer: if a book appears on the card, nobody grabs and the correct figure must be called out instead. Wrong grabs or wrong calls cost a card, so each turn rewards speed that stays accurate. With a playing time of about 20 minutes, Geistesblitz suits quick rounds at the table and repeat matches where the group learns the patterns while the cards keep the pressure high.

Geistesblitz
Heckmeck am Bratwurmeck

Family games

Heckmeck am Bratwurmeck

601125200

soon available again

Heckmeck am Bratwurmeck turns 8 wooden dice, numbered tiles and a push-your-luck rhythm into a fast family game for 2-7 players aged 8 and up. Roast worm portions lie on the grill in the middle of the table, and each turn builds from a simple decision: keep the strongest result from a roll, set those dice aside, and decide whether the remaining dice should go back into play. The 16 tiles run from 21 to 36 and show worm values across the range, so scoring is visible at a glance while the target shifts with every successful grab. Because a claimed portion can also be taken from another player's plate, the game keeps changing even when the table looks settled. That mix of open information, repeated rerolls and direct theft gives each turn a brisk tempo without loading the rules with extra systems. The named game author Reiner Knizia shapes the contest around timing, nerve and clean arithmetic rather than long downtime. A round can swing on one last reroll, a held-back symbol or a tile that suddenly changes hands. Around the table, the numbered portions, worm icons and handful of dice keep the action easy to read, whether the game opens a family evening or fills a shorter slot between longer sessions.

Heckmeck am Bratwurmeck
Zicke Zacke Hühnerkacke

Children’s games

Zicke Zacke Hühnerkacke

601121800

soon available again

Zicke Zacke Hühnerkacke turns a chicken farm into a fast-moving memory race for 2-4 players aged 4 and up. Each correct yard motif sends a chicken on to the next plate, so picture recall immediately changes positions on the track and keeps every turn easy to read across the table. The central memory area and the outer ring of path spaces create a clear play layout, while the wooden chickens with tail feathers make the score visible during play. Overtaking is the key twist: when one chicken catches another, all feathers from the passed chicken move to the leader's tail. That rule gives the game a lively swing, because a strong position can change with one remembered motif. Klaus Zoch designed the game, and Doris Matthaus gives the farm setting its expressive look with bold chickens and bright yard symbols. A game lasts around 15-20 minutes. On a family table, the movement around the ring and the growing feather tails make progress easy to spot at a glance. Short rounds and direct turns suit repeat play, whether the game comes out for an afternoon session or as the first choice for a quick memory challenge. Spiel des Jahres 1998 Sonderpreis Kinderspiel, the 1998 special critics' prize for children's games.

Zicke Zacke Hühnerkacke
Zoch Heckmeck Bundle

Family games

Zoch Heckmeck Bundle

BDL-601125200

soon available again

Product bundle consisting of: Heckmeck am Bratwurmeck / Heckmeck Extrawurm Article number: 601125200 Product: Heckmeck am Bratwurmeck Heckmeck am Bratwurmeck is a turbulent dice game for real gamblers. On the grill in the centre of the table are 16 roast worm portions of different values. After rolling the eight dice the player picks the symbol/number that he has rolled the most and puts aside all the dice that show this symbol before throwing the remaining dice again. Once a player has enough points for one of the roast worm portions, he may take it. But you can also take roast worm from the other players plates... Heckmeck am Bratwurmeck is a refreshingly light dice game for clever hens who know what they like in a roast worm. for 2 to 7 Players, Ages 8 and up

Zoch Heckmeck Bundle
Zoch Worm Games Bundle

Children’s games

Zoch Worm Games Bundle

BDL-601105198

soon available again

Product bundle consisting of: The worm comes out / Da ist der Wurm drin Article number: 601105198 Product: The worm comes out In the garden, the worms are on the loose! It’s Anna Annelid’s birthday today. Each of her friends – from the roundworm to the earthworm – wants to present her with the biggest bouquet of flowers. Before sunrise, they all poke their heads out of the soil, trying to find the blossoms in their favorite color. But almost all buds are still closed. When they open up, it should always be the correct worm that crawls out of its hole in the ground! If you know which worm will come out of what hole, you’ll collect flowers in all colors. For 2-5 players, aged 5 and up   Article number: 601132100 Product: Da ist der Wurm drin Da ist der Wurm drin The "Kinderspiel des Jahres 2011" (German Children's Game of the Year) is a real eye-catcher: The worms vanish into the game board, squint out from time to time and put up a competitive dig to the compost heap. Along the way children learn to estimate and handle lengths. This is a jackpot for every child's room! for 2 to 4 Players, Ages 4 and up

Zoch Worm Games Bundle
Zicke Zacke - The card game

Children’s games

Zicke Zacke - The card game

601105102

available in stores

Zicke Zacke is a fast children's card game built around sharp observation, quick reactions and a lively farmyard hide-and-seek theme. For 2-5 players aged 4+, each round starts when a seek card is turned over in the middle of the table and everyone searches the visible hiding cards for the matching animal, then slaps the color card linked to that hiding place. The mechanism stays easy to follow while giving younger players plenty to do at once. The set uses 32 seek cards, 15 hiding cards, 6 slapping cards, 5 dung heap cards and 1 barn card, so the table shows several animal locations at the same time instead of a single central target. A correct slap wins the matching hiding card and adds it to the personal pile. A wrong slap costs 1 hiding card, which moves to the barn, so speed has to stay tied to careful looking. A special poop symbol sends the group back to the previously searched animal, but that animal may already have changed owner, which keeps memory active as well as reaction speed. Short rounds make Zicke Zacke easy to bring to the table at home, in kindergarten or while travelling. The advanced variant lets the winner swap slapping cards after a successful round, changing the color positions and making later searches more demanding.

Zicke Zacke - The card game
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