Zicke Zacke
Children’s games
Zicke Zacke - The card game
601105102€8.99
Zicke Zacke is a fast children's card game built around sharp observation, quick reactions and a lively farmyard hide-and-seek theme. For 2-5 players aged 4+, each round starts when a seek card is turned over in the middle of the table and everyone searches the visible hiding cards for the matching animal, then slaps the color card linked to that hiding place. The mechanism stays easy to follow while giving younger players plenty to do at once. The set uses 32 seek cards, 15 hiding cards, 6 slapping cards, 5 dung heap cards and 1 barn card, so the table shows several animal locations at the same time instead of a single central target. A correct slap wins the matching hiding card and adds it to the personal pile. A wrong slap costs 1 hiding card, which moves to the barn, so speed has to stay tied to careful looking. A special poop symbol sends the group back to the previously searched animal, but that animal may already have changed owner, which keeps memory active as well as reaction speed. Short rounds make Zicke Zacke easy to bring to the table at home, in kindergarten or while travelling. The advanced variant lets the winner swap slapping cards after a successful round, changing the color positions and making later searches more demanding.
Children’s games
Zicke Zacke Entenkacke
601105196€14.99
Zicke Zacke Entenkacke expands Zicke Zacke Hühnerkacke with 2 duck figures, 2 tail feathers and 6 coloured poo piles, turning the familiar memory race into a busier contest for 2-6 players aged 4+ and keeping rounds at about 20 minutes. The core movement stays true to the base game: a bird advances when the matching motif for the next track space is revealed in the central chicken yard, so memory directly controls every chase, pass and feather grab. The new obstacles add a fresh layer to that mechanism. Poo piles sit on the track and must be cleared in the same way as an overtake, by finding the motif of the next free path tile. If that match fails, the bird lands in the pile, gives up a tail feather to the pile owner and the marker is removed from the track. When a bird is overtaken later, its owner may place that pile back onto any free path tile, which keeps the course shifting during play. In 5- or 6-player rounds, the winner is the first bird to collect 5 tail feathers. Wooden bird figures and bright markers give the race a tactile table presence, while the duck addition opens the game to larger groups without changing the original rhythm. This expansion can only be played with Zicke Zacke Hühnerkacke, making it a lively way to bring more birds, more obstacles and more feather-stealing turns to the table.
Children’s games
Zicke Zacke Hühnerkacke
601121800soon available again
Zicke Zacke Hühnerkacke turns a chicken farm into a fast-moving memory race for 2-4 players aged 4 and up. Each correct yard motif sends a chicken on to the next plate, so picture recall immediately changes positions on the track and keeps every turn easy to read across the table. The central memory area and the outer ring of path spaces create a clear play layout, while the wooden chickens with tail feathers make the score visible during play. Overtaking is the key twist: when one chicken catches another, all feathers from the passed chicken move to the leader's tail. That rule gives the game a lively swing, because a strong position can change with one remembered motif. Klaus Zoch designed the game, and Doris Matthaus gives the farm setting its expressive look with bold chickens and bright yard symbols. A game lasts around 15-20 minutes. On a family table, the movement around the ring and the growing feather tails make progress easy to spot at a glance. Short rounds and direct turns suit repeat play, whether the game comes out for an afternoon session or as the first choice for a quick memory challenge. Spiel des Jahres 1998 Sonderpreis Kinderspiel, the 1998 special critics' prize for children's games.