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Bamboleo

- 30 %

Skill games

Bamboleo

601120100
€34.99

€49.99

Bamboleo turns balance into the whole challenge: a wooden board rests on a cork ball set into a pedestal, and every turn asks for one careful lift while the whole surface reacts. For 2 to 6 players aged 6 and up, the game creates immediate table tension as the board leans, settles and threatens to slip with each change in weight. Jacques Zeimet designed Bamboleo as a dexterity game built around gravity, shifting mass and nerve. About 25 wooden pieces are placed on the board before play begins, and they differ in shape, size and weight, so no turn feels identical to the last. Players remove 1 chosen piece without touching the board itself, and announced double stacks may also be taken in a single move. A round also allows passing, but the next successful player then receives a piece from each player who passed. Rounds end when the board tips, pieces slide off, all players pass in sequence, or the board is cleared. With a playing time of around 10-20 minutes, Bamboleo offers brisk rounds that invite repeat matches at the dining table or game night. Oliver Richtberg created the graphics, and the wooden shapes on the balancing board make the shifting positions easy to read at a glance.

Bamboleo
Zoch Crossboule Bundle

Bundle - 25 %

Boule, Boccia & outdoor games

Zoch Crossboule Bundle

BDL-601131500
€41.99

€55.98

Product bundle consisting of: CrossBoule Set BEACH / CrossBoule Set JUNGLE Article number: 601131500 Product: CrossBoule Set BEACH Crossboule - that's Boules in the 3rd dimension, and even more... In Crossboule, each player has his own set of boules in one out of twelve fashionable designs. Different from Boules, these boules are made from soft material, flexible and squeezable. You throw them on benches, stairs, shelves - depending on where the target boule is. There are no limits to your imagination. Every kind of terrain provides players with new challenges. It's still fun even in snow, rain or in the water. You can gain extra points with special combos. The player who wins two sets of 11 points each wins the match. for 2 Players or More; Ages 6 and up   Article number: 601131600 Product: CrossBoule Set JUNGLE Crossboule - that's Boules in the 3rd dimension, and even more... In Crossboule, each player has his own set of boules in one out of twelve fashionable designs. Different from Boules, these boules are made from soft material, flexible and squeezable. You throw them on benches, stairs, shelves - depending on where the target boule is. There are no limits to your imagination. Every kind of terrain provides players with new challenges. It's still fun even in snow, rain or in the water. You can gain extra points with special combos. The player who wins two sets of 11 points each wins the match. for 2 Players or More; Ages 6 and up

Zoch Crossboule Bundle
Crossboule Set LIMITED EDITION

Activity & reaction games

Crossboule Set LIMITED EDITION

601105235

€29.99

Crossboule c³ Limited Edition takes boules into a more dynamic setting with flexible fabric balls that hold their position where classic metal balls would keep rolling. That single change opens the game to stairs, walls, hills and park benches, so each round can use height, edges and surfaces as part of the course. For ages 6 and up, the set brings movement and tactical play together in a format that works indoors and outdoors. This anniversary edition marks 15 years of Crossboule and is arranged as a complete set for 3 players. The aim is to place Crossboules as close as possible to the target ball, while clever placement and well-judged throws can also collect combo points. Because the balls are made for this 3-dimensional style of play, routes do not need a flat pitch or a marked court. Everyday surroundings become part of the match, and each new location changes the lines, distances and obstacles that shape the next throw. A game on steps plays differently from a round across benches or along a sloped path, which keeps each session fresh while staying easy to set up. Crossboule c³ suits quick matches in the park, active rounds on a trip, or spontaneous play at home when a room, hallway or courtyard offers enough space to build a course.

New
Crossboule Set LIMITED EDITION
Zoch Crossboule Bundle

Bundle - 25 %

Boule, Boccia & outdoor games

Zoch Crossboule Bundle

BDL-601131400
€41.99

€55.98

Product bundle consisting of: CrossBoule Set DOWNTOWN / CrossBoule Set MOUNTAIN   Article number: 601131400 Product: CrossBoule Set DOWNTOWN Crossboule - that's Boules in the 3rd dimension, and even more... In Crossboule, each player has his own set of boules in one out of twelve fashionable designs. Different from Boules, these boules are made from soft material, flexible and squeezable. You throw them on benches, stairs, shelves - depending on where the target boule is. There are no limits to your imagination. Every kind of terrain provides players with new challenges. It's still fun even in snow, rain or in the water. You can gain extra points with special combos. The player who wins two sets of 11 points each wins the match.   Article number: 601105015 Product: CrossBoule Set MOUNTAIN Crossboule - that's Boules in the 3rd dimension, and even more... In Crossboule, each player has his own set of boules in one out of twelve fashionable designs. Different from Boules, these boules are made from soft material, flexible and squeezable. You throw them on benches, stairs, shelves - depending on where the target boule is. There are no limits to your imagination. Every kind of terrain provides players with new challenges. It's still fun even in snow, rain or in the water. You can gain extra points with special combos. The player who wins two sets of 11 points each wins the match.

Zoch Crossboule Bundle
Beasty Bar - New Beasts in Town

Family games

Beasty Bar - New Beasts in Town

601105156

€14.99

Beasty Bar New Beasts in Town turns the queue outside Heaven's Gate into a fast card game of timing, position and animal instinct. Designed by Stefan Kloß and Anna Oppolzer, with illustrations by Alexander Jung, this standalone sequel brings 12 new guests into the scramble for the best places on the red carpet, with every card showing a distinct animal and a numbered strength from 1 to 12. The core system stays easy to follow while opening room for sharp tactical play. Each player takes a 12-card set in 1 colour, starts with 4 cards in hand and draws from a personal stack as the round continues. Cards are played into the Drangelmeile, where their actions can replace, reorder, copy or push rivals back before the line is checked. The reference sheets help keep the animal powers visible during play, and the recurring effects on cards such as Tiger and Llama keep the queue moving even after the turn that placed them. The game is for 2-4 players and carries an 8Y+ age marking. Every session can stay self-contained or link with the original Beasty Bar. Combined play brings all 24 animals from both games together, letting each player build a personal set from the 2 boxes while keeping the 1 to 12 value structure intact. That modular format suits quick rematches, changing card mixes and table rounds where the line outside the bar never settles for long.  Author: Stefan Kloß

Beasty Bar - New Beasts in Town
CrossBoule Set BEACH

Boule, Boccia & outdoor games

CrossBoule Set BEACH

601131500

€27.99

Crossboule Beach turns the classic boules idea into a throwing game that moves through 3 dimensions. Soft, flexible and squeezable boules can be aimed at a target ball across benches, stairs, shelves or open ground, so each round uses the surroundings as part of the challenge. With play for 2 players or more and an age recommendation of 6 years and up, the set opens quickly into active matches on changing terrain. Instead of relying on a fixed court, Crossboule Beach uses whatever surface is available. Asphalt, sand, meadow, water and snow all change how throws land and where the next shot needs to go. The soft textile construction gives the balls a different handling feel from classic metal boules and makes unusual target positions possible. Each player has a personal set, and the range includes 12 fashionable designs. Matches are played over 2 sets of 11 points each, while special combos add extra scoring options and a tactical layer beyond simple distance play. A park bench, a flight of steps, a stretch of beach or a snowy path can all become the playing area within moments. That shifting layout keeps every session fresh and gives casual rounds, holiday play and outdoor meetups a clear goal with room for inventive shot selection.

CrossBoule Set BEACH
Beasty Bar

Family games

Beasty Bar

601105155

€14.99

Beasty Bar turns a simple line of waiting animals into a sharp, funny card game where every move can change who gets into the club. In the Jostling area, cards build a queue toward Heaven's Gate, and whenever 5 animals are waiting, the 2 at the front enter the Beasty Bar while the last card is bounced out. That structure keeps the table state easy to read while giving each turn a clear tactical edge. The set contains 48 animal cards, with 12 animals in each of 4 card colours, plus 2 Heaven's Gate or Bounced cards, 1 Beasty Bar card, 1 THAT'S IT card and 2 reference sheets. Authors Stefan Kloß and Anna Oppolzer build the play around distinct animal actions rather than generic number comparison, and illustrator Alexander Jung gives each creature a strong comic presence that helps the effects stay memorable. A lion pushes straight to the front, a parrot sends any animal away, and a chameleon copies another species in the line for a single action. Points are tied to the animals that make it into the bar, so card strength and timing do not always point in the same direction. With 2 to 4 players and a playing time of around 20 minutes, the queue keeps changing between turns as recurring actions continue to trigger and the order at Heaven's Gate shifts again. Beasty Bar suits lively rounds at the table where quick decisions, reading card effects and watching the line closely matter from the first animal to the final scoring.  Author: Stefan Kloß

Beasty Bar
Beasty Bar - Down Under

Card games

Beasty Bar - Down Under

601105209

€14.99

Beasty Bar - Down Under brings the queue-jostling card game into an underwater setting where 2-4 players compete to move sea creatures toward Heaven's Gate. Each round turns on card placement and timing: cards join the back of the line, effects resolve, and once 5 animals are waiting, the 2 at the front slip into the bar while the last is thrown out. That structure keeps the table in motion and gives every play immediate consequences. This 4th Beasty Bar episode is a standalone card game and also connects with other Beasty Bar editions. The set contains 56 large playing cards, 2 overview sheets and a rules set, with 13 sea creatures introducing new interactions to the series. Designed for ages 8 and up, the family game has a playing time of about 20 minutes and supports German and English. Authors Stefan Kloß and Anna Oppolzer shape the tactical flow, while illustrations from Alexander Jung give each creature a distinct comic presence. Specific animal effects create the pressure in the queue. The manta uses a diversionary move, the eel slips into narrow gaps, and the swordfish fights for position, so turns hinge on reading the line and choosing the right moment. On a family table, during a game night, or mixed with other Beasty Bar decks for a broader card pool, Beasty Bar - Down Under keeps each session fast, interactive and full of shifting positions.  Author: Anna Oppolzer and Stefan Kloß

Beasty Bar - Down Under
Beasty Bar Born to be wild

Family games

Beasty Bar Born to be wild

601105143

€14.99

Beasty Bar Born to Be Wild sends another wave of unruly guests toward the red carpet outside the legendary bar. This card game for 2-4 players uses the familiar Beasty Bar rules, so rounds start quickly while the new deck brings its own energy through 12 new beasts and 1 returning character. At about 20 minutes, the play time suits a fast rematch as the queue shifts again. The set contains 56 large playing cards and 2 overview sheets, giving the table a clear view of values, symbols and effects during play. The large card format supports quick reading when positions change and special abilities interrupt the line. Designed by Stefan Kloß and Anna Oppolzer, the game builds on the cult Beasty Bar collection while staying fully playable on its own. Illustration by Alexander Jung shapes the purple club atmosphere with sharply drawn animal personalities, from smug stares to chaotic entrances, so each card effect lands with visual character as well as tactical impact. Born to Be Wild also opens the door to wider deck combinations, because all animals from the extended Beasty Bar line can be mixed together. That makes it easy to bring this box to a games night, play it on its own, or fold it into earlier Beasty Bar rounds for a larger cast and new queue drama. 8+ marks the recommended age.

Beasty Bar Born to be wild
Mini Geistesblitz (in metal tin)

Family games

Mini Geistesblitz (in metal tin)

601105140

€5.99

Geistes Blitz Mini packs the sharp visual tension of Jacques Zeimet's reaction game into a compact travel format with a round metal tin, 60 cards and 5 wooden figures. Each turn starts with one card flipped at the center, and the table has to read color and shape in a split second while hands race toward the right figure. The mechanism gives every card a clear twist. If one object appears in its original color, that exact figure must be grabbed at once. If neither shown object matches its original color, the correct choice is the figure whose shape and color are both absent from the card. This simple rule creates fast shifts between direct recognition and elimination logic, so observation and quick decisions matter on every turn. The wooden ghost, book, bottle, mouse and chair are large enough to read clearly in the middle of the table, which keeps the action immediate even with a full group of 2 to 8 players. With an age recommendation of 8+ and a playing time of 20 to 30 minutes, the mini edition suits short rounds on trips, at family gatherings or between larger game sessions. The small tin stores the full set neatly and keeps Geistes Blitz ready for play away from the shelf.

Mini Geistesblitz (in metal tin)
Pig 10

Children’s games

Pig 10

601105052

€8.99

Pig 10 is a children's card game in which every move circles back to 10. For 2-8 players aged 6+, the deck turns simple addition into a lively race for the pile: play a card, call the new total, and claim the cards in the middle by reaching exactly 10. The moment the total goes over 10, the cards go to the player on the right instead, so each number changes the tension around the table. The rules stay easy to follow while leaving room for clever timing. Each player starts with 3 cards, and after every turn a new card is drawn from the pile, so hands stay active and the calculation never stalls. Pig 10 also adds a few twists to the number play. The frog card sets the pile value back to 0, and a 5 may be used either to add or subtract 5 as long as the total does not drop below 0. Another rule opens extra options when the same card is played as the previous one, or when a card matches the current pile value. Pig 10 was created by Ayelet Pnueli and illustrated by Claudia Stockl. At the table, the game suits short rounds with siblings, classmates or family groups, since the turn structure is direct and the scoring goal is always visible in the middle. Once the draw pile is empty, play continues until all hands are used up, and the player with the most won cards takes the victory.

Pig 10
Heckmeck Extrawurm

Family games

Heckmeck Extrawurm

601105081

€14.99

Heckmeck Extrawurm adds new twists to the well-known Heckmeck dice game and keeps every roll under pressure with extra portions, specialist figures and a custom yellow die. This expansion can only be played with the original Heckmeck base game, turning familiar rounds into a tighter race for worms as the table fills with new effects and shifting chances. The set adds 2 fried worm portions with the values 11 and 13, 7 additional grilled fried worms and 5 specialists that each change a turn in a different way. The mother hen protects against attacks from fellow players, the weasel allows dice to be taken back, the raven gathers grill worms, the can worm replaces the harder-to-roll grill worm and the golden die raises the chance of gaining extra worms. Each player may hold only 1 specialist at a time, so timing matters as much as luck. Reiner Knizia is named as the game author, and Doris Matthäus is named on the game presentation. With play for 2-7 players and an age recommendation of 8+, Heckmeck Extrawurm suits lively family game sessions where quick decisions, changing odds and direct interaction keep the table engaged. A round can swing fast when a specialist changes hands or an extra worm portion comes into reach, making this expansion a strong choice for fans who already know the base game.

Heckmeck Extrawurm
Niagara

- 37 %

Family games

Niagara

601124900
€18.99

€29.99

Niagara turns a treasure hunt into a moving river race, where canoes drift on transparent discs and every paddle card changes more than a single boat. For 3 to 5 players aged 8 and up, the current itself becomes part of every decision as the river carries each canoe closer to the waterfall while gemstones wait along the banks. Game author Thomas Liesching builds the tension through a mechanism that links personal movement with the shared flow of the stream. A turn is not only about pushing a canoe forward; the chosen paddle card also affects the tempo of the river, so one move can open a route, expose a rival or leave a loaded canoe in danger. Thieves add another layer to the contest by threatening rich captures before they reach shore. The 30–45 minute playing time keeps the table active, with shifting positions, changing risks and constant pressure around the best moment to collect or retreat. Spiel des Jahres 2005, the German critics' prize for board games, underlines the game's distinctive design. On the table, the transparent discs and canoe pieces make the downstream pull easy to read at a glance, while the gemstone hunt keeps every trip to the riverbank tense. Family game rounds reward timing, nerve and careful observation as fortunes can change quickly near the falls.

Niagara
CrossBoule Set JUNGLE

Boule, Boccia & outdoor games

CrossBoule Set JUNGLE

601131600

€27.99

CrossBoule Jungle shifts boules off the classic ground lane and into a 3-dimensional throwing game where benches, stairs and shelves become part of the course. The soft, squeezable boules react differently from rigid balls, so each throw can be adapted to the setting, whether the target lies across asphalt, sand, meadow, snow or even water. The Jungle set is built for 2 players or more and uses a simple match format: special combos can add extra points, and the first side to win 2 sets of 11 points wins the match. That structure gives open-ended terrain play a clear competitive frame while still leaving room for improvised routes and unusual target positions. Different surroundings change not only distance but also angle, height and landing behaviour, so a park bench, a stair edge or a low wall can all shape the next move. The themed Jungle design adds a distinct visual identity to the set while keeping the focus on aiming, placement and control. A round can start in a park, continue across steps, and finish with throws that use ledges or raised surfaces as part of the line to the target boule. The soft construction also keeps the game active when the ground is wet, snowy or uneven, making changing outdoor conditions part of the challenge rather than a reason to stop.

CrossBoule Set JUNGLE
Die Zausel vom Zauberwald

Children’s games

Die Zausel vom Zauberwald

601105206

€29.99

Die Zausel vom Zauberwald turns a memory challenge into a wobbly forest adventure where every step matters. In this children's game for 2 to 4 players aged 6Y+, the route through the Magic Forest is shaped by tilting spaces and hidden stumbling traps, so each move depends on remembering which fields stayed steady and which gave way. The goal is not only to reach a forest clearing, but to bring hats back to the Zausel hut with the highest ring values. That collecting rule adds a clear scoring layer, because not every hat counts the same at the end of the round. Children often spot the reliable path first, while adults try to keep pace by recalling the unstable spaces and planning a safer return route. The combination of memory, planning and collecting keeps the action easy to follow while giving each decision a visible effect on the board. Around the table, the shifting path creates lively turns as Zausel head out, lose balance on the wrong field and try again with better recall on the next run. Short rule access and the playful Magic Forest theme make it easy to start a round, while the ring scoring on the hats keeps the finish competitive right up to the last trip home.

New
Die Zausel vom Zauberwald
Heckmeck Deluxe

Family games

Heckmeck Deluxe

601105073

€24.99

Heckmeck Deluxe packs Heckmeck am Bratwurmeck, Heckmeck Extrawurm and a new mini-expansion into 1 metal tin, turning the well-known chicken dice game into a fuller table setup for 2-7 players aged 8Y+. A round can stay quick at 20-30 minutes, while the numbered grill and worm symbols keep every roll focused on exact scoring. The core system uses 8 white dice with faces 1-5 and a worm. After each roll, players set aside all dice of 1 chosen value, total the points, and continue only with the remaining dice; each worm counts as 5 points, and at least 1 worm is needed for a valid claim. The 18 roasted worm portions cover 11, 13 and 21-36, which creates a broad scoring ladder with low values that must be hit exactly. A failed attempt can send the top collected portion back to the grill and turn the highest available portion face down, so risk stays present until a turn is banked. Heckmeck Deluxe also adds 7 round Bratworms and 6 specialists that alter scoring and timing. The golden die can join as a 9th die, the canned worm counts as a dice worm when no worm appears in the result, and the weasel allows 1 re-roll of the dice just thrown. Around the table, these effects create lively swings between cautious stopping, bold extra rolls and well-timed steals from visible stacks. Author: Reiner Knizia. Illustration: Doris Matthaus.

Heckmeck Deluxe
Heckmeck Junior

Children’s games

Heckmeck Junior

601105088

€8.99

Heckmeck Junior brings the Heckmeck world to younger players with a fast dice game built around counting, matching and a clear push-your-luck rhythm. In each round, 6 custom dice show worms and snack symbols such as buns, cheese, cucumber and ketchup, creating a bright table scene where every roll feeds directly into the next decision. The game uses 12 roast worm tiles laid out in ascending order, with values from 4 to 9 and worm illustrations underneath that show the reward on each tile. Players roll all dice, choose 1 symbol, set all matching dice aside, then continue with the remaining dice while adding up the collected results. A worm must be part of the total to take a tile, and buns count double, so the scoring stays easy to read while still leaving room for timing and risk. If the exact tile is gone, a lower tile can be taken from the grill, and a visible top tile may also be pinched from another player's stack. That structure keeps turns active at family tables, on playdates or during a short game round after school. With 2-5 players and an age recommendation of 5+, Heckmeck Junior supports repeated rounds where number recognition, comparing totals and simple tactical choices stay at the center of the action. Author Reiner Knizia and illustrator Doris Matthaus shape the game's lively character.

Heckmeck Junior
Riff Raff

Skill games

Riff Raff

601105012

€63.99

Riff Raff Neptune is raging! The rats are leaving the ship. The sailors are on the ropes and the cargo is shifting all over the deck lickety-split. Only your steady hand can calm all the waves! The players riskily stow away their cargo high up in the yardarms. Many a hardened sea dog turns out to be just an ordinary seaman who has trouble with his balance just halfway up the mast. Whoever will instinctively defy gravity - and catch even free-falling cargo as fast as lightning - will go down in the annals of the seven world oceans... Unique in its equipment and technical finesse, Riff Raff transforms any playing table into the ferocious seabed of a rolling galleon. for 2 to 4 Players, Ages 8 and up

Riff Raff
Zoch Skill Game Menara Bundle

Bundle - 24 %

Family games

Zoch Skill Game Menara Bundle

BDL-601105101
€40.99

€53.98

Product bundle consisting of: Menara / Menara - Rituals & Ruins   Article number: 601105101 Product: Menara As a tight-knit team, players use pillars and wondrously shaped temple floors to build a spectacularly soaring structure full of nooks and crannies. Cooperation and static skills are in demand, since for each mistake in construction, you have to add another floor to the temple. A steady hand, an alert mind, and mutual assistance can help you successfully complete what seems to top out at dizzy heights. Menara – a masterly static building game.   Article number: 601105153 Product: Menara - Rituals & Ruins The expansion to the cooperative building game Menara has a lot to offer: spectacular temple floors, golden columns… and then there even are tears of the gods, trying to keep players from their collective success. The crew always takes on a scenario of its choice.

Zoch Skill Game Menara Bundle
Claro

Card games

Claro

601105171

€8.99

CLARO keeps a card round moving with one crisp rule: the next card must show either a higher number or a star in the same colour as the last card played. That simple choice creates immediate pressure at the table, as 3-6 players watch the pile, weigh the cards in hand and try to stay in the round longer than everyone else. The set contains 55 game cards and 13 star tokens. Among the cards are numbers 1-50 plus 5 star jokers, which carry all star colours but no number and can only be played with star cards. Each player starts a round with 5 hand cards, while the remaining cards form a draw pile for later refills. A round ends when all but 1 player have passed, or when all remaining players have played their last card. The last player able to lay a valid card takes a star token, and 3 stars win the game. Josep M. Allué gives the rules a clean, competitive structure that rewards timing, hand management and close attention to both colour and value. With a playing time of about 15 minutes, CLARO suits a quick game between activities as well as several rounds in a row. The compact card format and easy turn sequence also make it a strong choice for travel, family tables and game nights where a fast rules explanation matters.  Author: Joseph M. Allué

Claro
CrossBoule Set MOUNTAIN

Boule, Boccia & outdoor games

CrossBoule Set MOUNTAIN

601105015

€27.99

Crossboule Mountain turns boules into a 3-dimensional throwing game with soft, flexible and squeezable boules that can be played far beyond a flat court. Benches, stairs, shelves and uneven ground become part of the line of play, so each target position changes the angle, height and force needed for the next throw. Each player uses a personal set of boules, adding a clear visual identity during play. The soft construction opens up surfaces that classic boules do not invite, and the game text names asphalt, sand, meadow, water and snow as active terrain options. That shift in terrain changes bounce, stop and placement, so control comes from reading the surroundings as much as from aiming at the target boule. Special combos can add extra points, which gives riskier throws a defined scoring reward instead of making them pure show shots. A match is won by taking 2 sets of 11 points each, creating a format that works for a quick round in the park, on steps near a square or across mixed ground on a trip outdoors. Crossboule Mountain is designed for 2 players or more and is marked for ages 6 and up.

CrossBoule Set MOUNTAIN
Da ist der Wurm drin -15 J. Jubiläum

Children’s games

Da ist der Wurm drin -15 J. Jubiläum

601105228

€29.99

Da ist der Wurm drin returns in an anniversary edition that sends players straight into a worm-burrowing rally through the neighbour's garden. Worms disappear into the soil, and the central task is to estimate which worm will be the fastest as the race unfolds underground. This edition celebrates 15 years of the children's game and adds an extra Worm Dice Game to the box. The hidden movement under the soil gives the race its distinctive character, because the action is not only about moving forward but also about judging the pace of each worm at the right moment. The game was awarded Children's Game of the Year 2011, the German critics' prize for children's games. That recognition matches the clear, playful setup described here: a garden race, visible decisions, and a mechanism built around estimating speed rather than managing complex rules. At the table, the worm theme and the underground race create an easy-to-follow scene for short game sessions with 4Y+ players. The added dice game opens a second play option within the anniversary release, making this edition a strong pick for families looking for the original race together with an extra game variant.

Da ist der Wurm drin -15 J. Jubiläum
Das wurmt

Card games

Das wurmt

601105201

€8.99

Das Wurmt is a family card game for 2 to 5 players in which hidden card values make worms grow one turn at a time. The central decision is numerical and immediate: points are earned when a worm reaches a total length of 10, 11 or 12, while totals above 12 cost points, so each played card carries both opportunity and risk. The deck contains 110 playing cards, and the rules create a clear sequence of play. A worm card is placed head up onto a matching worm, then the previous head is revealed and the visible card values are added to determine the new total. If the result lands below 10, the worm stays in play; if it reaches the scoring range, the revealed card goes to the positive side of the score area; if it exceeds 12, that card moves to the negative side. Action cards add further control by removing a visible worm card, refilling a hand to 5 cards, bringing a new worm into play, or letting a player look under a worm head before committing a move. Robert Brouwer designed the game, and Doris Matthäus gives the cards a lively illustrated cast of worms, insects and garden details. About 20 minutes of play keeps rounds brisk, with enough turns for timing, memory and risk reading to matter. The bilingual DE/GB edition works well for family tables, game nights and travel-friendly sessions where a compact card format and fast scoring help the next round start quickly.

Das wurmt
Fruddel Muddel

Social & Parlour games

Fruddel Muddel

601105168

€16.99

In the centre of the table, four fruits made of padded fabric are waiting to be snatched by the players. But which one is the right one? Simultaneously, all players uncover a playing card that shows three fruits in colour-coded form, although at first glance only one variety is visible. Only those who pay attention to the colours of the background and the fruit outline can recognise which three fruits are, for example, meant by a grape-blue strawberry with a pear-green outline. The player who sees through the colour-coded vitamin dispensers on all the playing cards in a flash grabs the right fruit from the centre of the table. The fastest and cleverest fruit picker wins. „Fruddel Muddel" is the fruit and colour muddle that adds zest to any family game night. With its entertaining 15 minutes, it is also ideal as a party game. It was developed by author Daan Kreek and illustrated by Oliver Freudenreich.   Author: Daan Kreek

Fruddel Muddel
Geistesblitz 5 vor 12

Family games

Geistesblitz 5 vor 12

601105054

€19.99

Geistesblitz 5 vor 12 turns a table into a split-second race of eyes, hands and quick decisions. This reaction game for 2-8 players, ages 8 and up, uses 9 wooden figures and 63 cards to keep every reveal tense, funny and mentally busy as players scan colors, objects and mirror effects at once. The basic rule starts with a card turned so all players see it together. If an object appears in its original color, that matching figure must be grabbed with 1 hand. If no figure is shown in its original color, the correct choice is the figure that is neither pictured nor represented by its original color on the card. Geistesblitz 5 vor 12 then adds extra layers: when ghost and clock appear together, the shown time is called instead of grabbing. Advanced rules bring in mirrored figures, owl-triggered callouts and combinations where the reflected figure's color must be named. Author Jacques Zeimet and illustrator Gabriela Silveira shape these changing tasks into a game that rewards concentration, visual comparison and fast switching between actions. Rounds move quickly, making the game easy to bring to family game nights, mixed-age groups and lively gatherings with up to 8 players. The changing rule set keeps the same deck fresh across repeated sessions, whether the table sticks to the base game or adds the tougher variants for a sharper challenge.

Geistesblitz 5 vor 12
Geistesblitz-2

Family games

Geistesblitz-2

601105019

€14.99

Geistesblitz 2.0 is a fast reaction game by Jacques Zeimet that turns 60 cards and 5 table figures into a lively test of observation, logic and speed. A tub, a brush, a towel, a frog and Babette gather in the middle of the table, and each revealed card forces an instant decision between what is shown, what is missing and which color actually matters. The core rule starts with original colors: when a figure appears in its true color, that figure is the target. When no figure is shown in its original color, the correct answer becomes the figure whose shape is absent and whose original color is also absent. The advanced variants keep changing that logic. If a frog appears on the card, the target is no longer grabbed but called out. If the target is shown in its original color during the frog variant, the call must be made in a foreign language chosen before play. Towel cards add another twist by making the towel color determine the searched figure. Gabriela Silveira's illustrations give each card a clear, playful look that supports split-second reading at the table. Rounds work with all players reacting at the same time, and the winner is the player with the most cards when the deck is used up. Geistesblitz 2.0 also works as a standalone game, while a separate combined mode with Geistesblitz opens additional rules for mixed play. Ages 8 and up. Made in Germany.

Geistesblitz-2
Menara

Family games

Menara

601105101

€31.99

Menara is a cooperative building game in which 1-4 players raise a jungle temple from pillars and irregular temple floors while trying to keep the whole structure standing. The central tension comes from the tower itself: every added support changes the load across the upper levels, so a steady hand and clear coordination matter on every turn. The box contains 18 temple floors, 76 columns in 5 colors, 40 construction parchments, 1 camp and 1 cotton bag. Construction cards determine what has to happen next, and each new requirement can force a different approach to spacing, height and support. A careless move does not simply end the round; it increases the challenge, because mistakes mean another floor must be added to the temple. That rule gives the game a distinctive rhythm, with the group constantly weighing risk against progress while the structure grows more demanding. At the table, Menara creates a focused mix of discussion, precision and suspense as players study open spaces, hand over the right columns and decide where the next level can hold. With a playing time of around 45 minutes, the rising temple provides a substantial cooperative challenge while its nooks, crannies and uneven platforms make the finished structure as striking to look at as it is difficult to complete. Game author: Oliver Richtberg. Illustrator: Sebastien Caiveau.  Author: Oliver Richtberg

Menara
Menara - Rituals & Ruins

Family games

Menara - Rituals & Ruins

601105153

€21.99

Menara Rituals & Ruins extends the cooperative building game Menara with new temple parts, new rule cards and a scenario system that changes how each structure comes together. The expansion is playable only with the Menara base game and brings the cursed temple back under a solar eclipse, where every added floor and every drawn card can shift the balance of the whole build. Inside the box are 35 columns, 2 golden columns, 8 temple floors, 30 construction plans, 13 Ritual cards, 26 Fate cards, 12 Tear tokens and 1 bag. Oliver Richtberg is named as the game author, with illustration by Sebastien Caiveau. The new temple floors introduce fresh layouts, while the Ritual cards and Fate cards alter the conditions around placement, planning and recovery. Golden columns come with their own restrictions, and the Tears of the Gods add another layer of tension when a scenario calls for them. With 13 rituals and countless scenario combinations, the expansion opens a broad range of setups without changing the cooperative core of Menara. Sessions can be tailored to the group by choosing a scenario and deciding which modules join the base game. Solo builders and teams of up to 4 can take on the temple together, adjusting the challenge through the selected floors, cards and special elements across 45-90 minutes.

Menara - Rituals & Ruins
Spinderella

Children’s games

Spinderella

601105077

€31.99

Spinderella turns an ant race into a lively 3D chase, with 1 spider hanging beneath the web while 2 spider brothers guide her from above through a magnetic mechanism. On the table, the raised forest frame creates a clear view of ants running below and spiders crossing the canopy overhead. Roberto Fraga designed the game for 2 to 4 players aged 6Y+, with a playing time of around 20 minutes. Winner of Kinderspiel des Jahres 2015, the German critics' prize for children's board games, and Deutscher Spielepreis Best Children's Game 2015. The setup uses 4 tree supports, 1 spider web, and 1 ant racetrack, with a short route on 1 side and a long route on the reverse. 12 ants in 4 colors race toward the berry finish, while 3 dice direct whether ants move, spiders move, or the bark shifts position. The brown ant die shows 1 to 6, the black spider die shows 2 to 3, and the green picture die decides the type of action. A bark piece can cover ants, carry stacked ants, or block movement until it is moved again. When Spinderella is lowered directly onto an ant, the caught ant returns to the start field. Rounds stay active because players balance racing their own color with sending Spinderella after opposing ants. The 2-level board makes every move easy to read, whether ants stack for piggyback rides, hide under the bark, or dash for the finish line. A game lasts around 20 minutes, making it well suited to lively family rounds and repeat play.

Spinderella
Tobago

Family games

Tobago

601105152

€34.99

Tobago combines deduction, movement and treasure hunting on a modular island where every clue changes the search. For 2 to 4 players aged 10 years and up, the game uses torn treasure map fragments and clue cards to narrow possible treasure sites until a single hex remains and the race to claim the find begins. The 3-part board forms up to 32 different island worlds, with jungles, mountains, beaches, huts, palms, statues and lagoons arranged in changing layouts. Each treasure trail develops through played clues that must fit the existing information while still leaving at least one valid location on the map. ATVs move across the island in legs, with terrain changes shaping the route and the sea staying off limits. Once a treasure site is fixed, the first ATV to reach it raises the treasure, but the reward is not simply taken. Gold cards are distributed among the players who contributed clues, so timing, positioning and participation all matter. Some treasures are cursed, which gives amulets a second role beyond collection. Amulets can be picked up during play and spent for concrete effects such as removing a site marker, adding an extra clue, taking an extra move or exchanging clue cards. That mix creates tense turns around statues, narrow routes and nearly solved treasure trails, where one card or one move can shift the outcome. Bruce Allen is named as the game author, with illustrations and layout by Victor Boden.  Author: Bruce Allen

Tobago
All in All

Family games

All in All

601105162

€8.99

The players explore space portals to find curious space relics and snatch them from their fellow players. If a mission fails, those who did not land in time go home empty-handed. Only those who venture far into the depths of the universe can bring lots of space junk to their own home planet and win.  A truly galactic adventure! 3-6 players from 10 years up.   Author: Thorsten Landsvogt

All in All
Ananda

Family games

Ananda

601105197

€34.99

Ananda combines strategic board play with a striking 3D temple that rises tile by tile in the middle of the table. For 2 to 4 players aged 10 and above, each round turns colored building tiles into connected areas, corridors and gardens where monk figures seek the strongest positions and meditation cards convert planning into karma points. The design from Dirk Barsuhn centers on placement with consequence: tiles come from each player's supply and must be added to the shared structure in ways that shape later turns for everyone. That shared build creates constant interaction, because every new level can open tactical options for one side while blocking another. The set contains 63 building tiles, 108 meditation cards, 4 monk figures, 4 holding racks, 2 overview cards and 1 gameboard. Illustration by Matthias Holländer gives the temple setting a calm visual rhythm with soft colors, while the layered construction keeps the board state easy to read as the structure grows. A full game lasts about 45 minutes, making Ananda a strong fit for an evening round at the table with family or friends. As the last tiles are placed, the scoring race tightens around karma points from meditation cards, so the final turns reward sharp timing, spatial awareness and close attention to rival plans.  Author: Dirk Barsuhn

Ananda
Auf der Hut

Children’s games

Auf der Hut

601105179

€8.99

In the centre of the table are princess, pirate, jester, cook and other playing cards that want to be provided with the matching headdress. Concealed above them, hats are waiting to be uncovered and moved to the correct head. This is done secretly, so that the players have to follow the "invisible" headdresses attentively to notice when a matching head/hat combination has formed somewhere. Those who are not on their guard quickly get a bald head, which only disappears again under a wonder hat. "Auf der Hut" is a fun and accessible card game for children and families and lasts about 20 minutes. It was developed by Alexey Konnov, Alexey Paltsev and Anatoly Shklyarov and lovingly illustrated by Michele Cavaloti.   Author: Alexey Konnov, Alexey Paltsev, Anatoly Shklyarov

Auf der Hut
Beethupferl

Children’s games

Beethupferl

601105172

€29.99

Beethupferl turns a vegetable patch into a lively children's game where watering sets the whole bed in motion. Each player takes a cardboard watering can, fills it with blue marbles as water drops and sends them across the 3D garden bed. When a drop rolls over the right spot, the field tile rotates on its own axis and reveals a vegetable, creating a clear cause-and-effect moment that is easy to follow and fun to repeat. For 1-4 players aged 4+, the game combines simple handling with visible action at the table. The garden setup uses a vegetable bed with 16 hollows, 30 patch tiles, 4 grass areas, 4 watering cans, 20 water drops and 1 bowl. The central task is to bring up the third vegetable of the same variety through careful watering, then harvest that plant before the snails get in the way. This links aiming, recognition and matching in one round structure without overloading younger players with long rules. Bernhard Weber created the game concept, and illustrations by Stefanie Reich give the vegetables, insects and garden scene a bright, playful look. A full round works well as a short tabletop session, with the 15-minute play time fitting neatly into an afternoon game break. The rotating tiles and rolling marbles keep hands busy and eyes on the bed, whether 2 players compete head to head or 4 players crowd around the garden to watch the next sprout appear.  Author: Bernhard Weber

Beethupferl
Chance it!

Family games

Chance it!

601105167

€21.99

The stars look great. But the dice can be strange thing ... Five dice show what the odds are. Those who take moderate risks can win cleverly lots of stars and coins and even improve their chances with precious special cards. However if you gamble too carelessly, you lose ’vital‘ hearts and your last chance to win the game. CHANCE IT – Reach for the stars - but never lose your “final“ heart!   Author: Eli Thomas Wolf

Chance it!
CrossBoule Set DOWNTOWN

Boule, Boccia & outdoor games

CrossBoule Set DOWNTOWN

601131400

€27.99

CrossBoule Downtown takes boules into the 3rd dimension with soft fabric boules that can be thrown far beyond a flat court. Benches, stairs, shelves and open ground all become part of the line of play, so each round builds its own route, angles and landing spots around the target boule. The Downtown set is designed for 2 players and uses squeezable boules instead of rigid ones, which changes how the game interacts with the surroundings. Asphalt, sand, meadow, water and snow each create a different response after the throw, so placement and distance need constant adjustment. The rules add special combos for extra points, giving accurate throws and smart positioning more ways to shape the score. A match is won by taking 2 sets, with each set played to 11 points, which keeps the structure easy to follow while still leaving room for tactical shots. That mix of soft material, open terrain and fixed scoring makes CrossBoule Downtown easy to bring into parks, courtyards, playground edges or holiday settings where a standard boules lane is not available. Short aiming duels on steps, longer throws across grass and improvised targets in changing weather all fit the same set and the same rules. Ages 6 and up

CrossBoule Set DOWNTOWN
Da ist der Wurm drin - Das Kartenspiel

Children’s games

Da ist der Wurm drin - Das Kartenspiel

601105181

€8.99

Da ist der Wurm drin - Das Kartenspiel turns the worm race from the well-known game into a compact card format for 2-5 players aged 4+ and keeps the action focused on memory, timing and a growing line of colorful worm sections. Cards are played face down into the middle, where they seem to vanish underground, then revealed and attached to a personal worm, so every turn mixes hidden information with a visible race across the table. The set contains 55 cards and 5 worm heads, with 50 worm section cards used in changing counts depending on the number of players. In a 5-player game all 50 section cards are used, while 4 players use 45, 3 players use 35 and 2 players use 25. Each player starts with 3 cards in hand, and 6 cards lie face down in the centre as the shared area for play. After the draw pile runs out, each player takes 3 final turns, which gives the closing stretch a tighter, more tactical rhythm. The player who has added the longest worm after the 9th section wins. That structure makes the game easy to set up for a short round at the table, on a trip or during a visit, while still leaving room for watchful play and quick decisions. Carmen Kleinert created the game, and Heidemarie Rüttinger gave the worms and garden details their bright, playful look. The card game draws on Da ist der Wurm drin, the children's game awarded Kinderspiel des Jahres 2011, the German critics' prize for children's board games.

Da ist der Wurm drin - Das Kartenspiel
Das Kleinhorn vom Riesenwald

Children’s games

Das Kleinhorn vom Riesenwald

601105184

€21.99

Das Kleinhorn vom Riesenwald brings 4 giant figures, 36 unicorn tokens and 48 playing cards into a colorful collecting game where matching colors and creatures decides every move. In about 20 minutes, 2-4 players guide the giant of the played card color through the forest and gather the unicorn shown on the card, creating a clear turn flow that younger players can follow with confidence. The rules add more than simple matching. A card may be played when it shares either the same color or the same unicorn type as the previous card, so each hand offers different options. The forest is built from 12 open stacks of 3 unicorn tokens, which means a collected token can reveal another creature underneath. If the next revealed unicorn matches a card in hand, collecting can continue in the same turn, creating short chain reactions. When no matching unicorn is visible on a free space, the giant stays put and a unicorn of that type may be taken from another player instead. Authors Benjamin Schwer and Emma Schwer shape the game around recognition and comparison, while Michele Cavaloti gives the unicorn world its playful look. Rounds stay active because the giant figures do not belong to individual players; all players may move them as the cards dictate. Collected unicorns are placed openly in front of each player, so the growing hoards remain visible throughout the game and the final comparison is easy at the end.  Author: Emma & Benjamin Schwer

Das Kleinhorn vom Riesenwald
Das Schloss der 7 Schlösser

Family games

Das Schloss der 7 Schlösser

601105204

€29.99

Das Schloss der 7 Schlösser sets a castle puzzle on a raised gameboard where 8 keys face 7 locks and only careful deduction reveals the route to the hidden treasure chambers. In each round, the keymaster makes his way from tower to tower, asking for the one key that fits, so every choice depends on reading the clues built into the board and components. The puzzle works through both sight and sound. Players judge the visible shape and apparent length of a key, then test it to discover its true reach inside a tower lock. At the same time, the treasure chambers make lock depth audible whenever more pearls sink inside, turning each attempt into fresh information for the next decision. The set contains 1 gameboard, 8 castle towers, 8 treasure chambers, 8 keys, 8 coats of arms, 1 keymaster, 1 die, 1 pearl bin, 4 collection boxes and 80 pearls. Carlo A. Rossi designed the game and Folko Streese gave the castle, keys and chambers their storybook look. With 2 to 4 players, ages 8+, and a play time of about 30 minutes, the game suits focused family rounds where comparing clues matters as much as quick guesses. Around the table, towers are opened, pearls are collected into the boxes and the race for the throne builds through each correct conclusion.

Das Schloss der 7 Schlösser
Die Trödler aus den Highlands

Family games

Die Trödler aus den Highlands

601105190

€29.99

die Trödler aus den Highlands sends 2-4 players onto trading routes through the Scottish Highlands, where sharp observation and tactical card use decide which villages can be reached and which deliveries score at the right moment. The central mechanism starts with several piles of cards placed in the middle of the table, and each turn depends on drawing from the right pile after watching closely how the stacks were built. The route cards do more than move carts across the board. Hidden bridges, ferries and moor paths create openings that can change a planned delivery, while 48 goods keep the board state in motion as requests are fulfilled for points. Feed adds another layer to the decisions around the horse, because pushing transport too far can benefit opponents instead of securing the lead. Carlo A. Rossi designed this family game, and Dennis Lohausen gives the Highlands setting its lively villages, waterways and market scenes. The box contains 110 playing cards, 4 cart figures, 1 horse figure and 1 gameboard. A session runs for about 45 minutes, making it well suited to an evening round where route reading, hand management and timing stay in focus from start to finish. With DE, EN, FR and IT rules included, the game also fits multilingual tables where the same board and components can return for repeated matchups.  Author: Carlo A. Rossi

Die Trödler aus den Highlands
Flitze Flatze Bärentatze

Children’s games

Flitze Flatze Bärentatze

601105211

€29.99

Flitze Flatze Bärentatze turns a salmon race into a constantly changing river puzzle for 2 to 4 players aged 6Y+. Picture cards are placed in the centre of the board so they overlap, rotate the shared image and decide which salmon remain visible enough to swim onward toward their spawning grounds. That shifting layout gives the game its distinctive mechanism. Every new card changes more than one route at once, because tributaries can open, narrow or become blocked as the layers build up. Progress depends on reading the visible paths at the right moment and placing a card where it helps one salmon while slowing another. Babbel the Bear adds another moving obstacle by prowling from river to river and stopping fish that stray into reach. The result is a children's game with simple rules, but with planning, overview and tactical timing in every round. Around the table, the shared river picture keeps all eyes on the centre as salmon appear, disappear and re-emerge with each placement. Short turns and changing routes suit family game sessions where younger and older players can follow the action together while still finding room for clever moves.

New
Flitze Flatze Bärentatze
Geistesblitz Happy Birthday

Family games

Geistesblitz Happy Birthday

601105226

€5.99

Geistesblitz Happy Birthday brings 2 fast reaction classics together in one travel-ready card game set. The 55 playing cards and 1 cake piece open up Geistesblitz, Geistesblitz 2.0 and a combined Super-Blitz style mix, where quick recognition and instant decisions drive every round. With 2-8 players, 20-30 minutes of play time and an 8+ age recommendation, the game drops easily into family evenings, holiday packing and spontaneous rounds between other activities. A new birthday rule built around the cake changes the flow at key moments and adds another layer of visual pressure to the familiar object hunt. The set was created by Jacques Zeimet and illustrated by Gabriela Silveira, whose bold motifs keep bottles, books, ghosts, mice, chairs and cake symbols clear at a glance when hands move fast. Rules for 2 game variants are included, and the card pool can be used separately or combined depending on the group and the pace on the table. The compact format suits café tables, train journeys and game shelves where space matters, while the short rules explanation helps a round start quickly. Original wooden figures from Geistesblitz can also be added to make the action even wilder and extend the birthday session into a fuller table game.

Geistesblitz Happy Birthday
Geistesblitz Junior

Children’s games

Geistesblitz Junior

601105119

€13.99

Geistesblitz Junior turns quick observation into a lively card game for ages 4+ with 2-6 players and a playing time of 15 minutes. In the middle of the table stand 4 wood figures - piglet, frog, ghost and chick - while the 55-card deck shows changing combinations in different colours, creating fast decisions the moment a card is revealed. The core rule is easy to grasp: players look for the characters shown in their original colours and grab those figures as quickly as possible. A single card can have 1, 2 or 3 correct solutions, so rounds shift between simple recognition and split-second comparison. The game grows with the group through advanced rules for ages 6 years and up. Among the 55 cards are 7 black ghost cards; when one appears, nobody may grab any figure at all. Correct grabs earn reward cards, while wrong grabs can leave a turn empty, and the advanced version also introduces penalty cards that go back into the deck. That structure makes Geistesblitz Junior easy to bring to the table for a short afternoon round, a family game session or repeated plays with mixed experience levels. The wooden figures are easy to spot and handle in the centre of the table, and the expandable rules let early rounds stay accessible before the black ghost rule adds a sharper test of concentration. Game design by Jacques Zeimet and illustrations by Gabriela Silveira complete the set.  Author: Jacques Zeimet

Geistesblitz Junior
Geistesblitz Würfelblitz

Family games

Geistesblitz Würfelblitz

601105141

€16.99

Geistesblitz Würfelblitz turns the table into a fast-moving race of eyes, hands and quick decisions. 5 dice, 5 gripping figures and 35 wooden discs create a compact reaction game where every throw can shift the answer in an instant, with ghost, book, bottle, armchair and mouse waiting in the middle of the table. The rule system changes according to the rolled combination. When 1 figure appears most often, the matching colour leads to the die that shows the figure to grab. When 2 figures appear twice and 1 appears once, the single figure becomes the target. If all 5 dice show different figures, the die hiding Geist Balduin points to the colour that decides the correct piece. This structure keeps observation, counting and rapid symbol recognition active in every round. Jacques Zeimet created the game, with illustrations by Gabriela Silveira. A 15-minute session suits quick rematches and lively game nights with 2-8 players. The wooden pieces are easy to place in a circle at the centre, so the action starts with a clear shared play area and ends when the supply of discs is gone and the highest score wins.  Author: Jacques Zeimet

Geistesblitz Würfelblitz
Gigi Gacker

Card games

Gigi Gacker

601105178

€8.99

Gigi Gacker is a card game for 2-5 players in which young chickens compete for the best worms across 9 rounds of simultaneous choices. Each round reveals a fresh row from the draw pile, and the value played decides which position in that row goes into hand first, turning every reveal into a quick contest of timing, nerve and reading the menu on the table. The set combines 36 worm cards with values from 1 to 8, 25 pullet cards in 5 colors with values from 3 to 7, 9 mother-hen cards and 1 tractor card. The goal is to finish with the highest total value of worm cards in hand, while pullets, mother hens and cards in the personal discard pile do not count. Ties are not left hanging either: if players match on worm value, the win goes to the one with fewer hand cards. In the 2-player game, a Robo-chicken joins the action with unused pullet cards, removes the cards it wins from play, and takes the tractor card every third round. With a recommended age of 8+ and a play time of about 30 minutes, Gigi Gacker suits family tables, after-school rounds and travel-friendly game nights. Languages DE/GB support mixed-language households, and the compact card-based format keeps setup light while still leaving room for sharp tactical swings until the ninth round.  Author: Robert Brouwer

Gigi Gacker
Gigi Gacker am Würfelacker

Dice games

Gigi Gacker am Würfelacker

601105222

€14.99

Gigi Gacker am Würfelacker turns a noisy chicken buffet into a fast family dice game where every roll can reshuffle the pecking order. Designed by Robert Brouwer and illustrated by Doris Matthäus, it pits 2-5 players against one another over worm morsels while keeping the rules focused and the table lively for about 20 minutes. The round structure gives each player 3 dice of one colour and spreads decisions across 3 turns instead of a single throw. At the start of a round, as many worm morsels are revealed as there are players and placed in a buffet row. After the 1st turn, 1 die is kept aside; on the 2nd and 3rd turns, a player can either keep an earlier result unchanged or reroll the remaining dice before setting another die aside. The 25 worm morsels carry values from -2 to 6, so collected tiles can score positively or negatively and also fuel actions. During later turns, a spent morsel can swap 2 buffet positions, reverse the whole row by 180°, or stand in for the 3rd die. When all players have finished their 3 turns, dice totals decide who claims the buffet positions, and ties are resolved from the starting player. The wooden worm marks that starting role and passes clockwise into the next round. A dedicated 2-player mode adds a robo chicken with 3 extra dice, so the contest keeps its crowded buffet feel even with a smaller group.  Author: Robert Brouwer

Gigi Gacker am Würfelacker
Hamsterrolle

Family games

Hamsterrolle

601133500

€39.99

Hamsterrolle centres the action on a large upright ring filled with colourful wooden pieces, creating a balancing game where every move changes the tension on the table. With 2 to 4 players and an age recommendation of 7 years and up, each round invites careful placement, close attention and a steady hand as the structure shifts with every added shape. The distinctive circular construction gives Hamsterrolle its visual identity and its mechanism at the same time: pieces are placed onto the ring arrangement, and the changing weight distribution affects what can follow. The set uses differently shaped components rather than identical counters, so position and fit matter from move to move. Jacques Zeimet is named as the game author, and the physical setup stands out through the combination of the yellow ring and multicoloured wooden elements. A game lasts around 30–40 minutes. On a family games night, the upright ring quickly becomes the focus as players study gaps, test balance and react to the last placement. The format suits shorter sessions as well as repeat rounds, because the visible structure on the table changes throughout play and keeps the challenge easy to read at a glance.

Hamsterrolle
Husch Husch kleine Hexe

Children’s games

Husch Husch kleine Hexe

601131300

€21.99

Husch Husch kleine Hexe turns a first memory game into a lively race to Blocksberg. On the illustrated gameboard, 5 witches in 5 colors hide under 5 black witch hats, and every roll of the special die decides the next search. A matching color means lifting one hat to find the witch in that color, while the path across the board leads step by step toward the final space on Blocksberg. The mechanism stays clear and hands-on for younger players. When the guessed color is right, the hat goes back over the witch and that witch moves 1 space forward on the 7-space route. A correct reveal also gives another roll, so a turn can build momentum before a wrong guess ends it. The double-arrow symbol changes the board in a different way: 2 hats are swapped without revealing the witches underneath, so remembered positions suddenly need checking again. This mix of visible movement and hidden information keeps the round easy to follow while still asking for concentration and recall. With 2 to 6 players, the game fits a small play session at home, a shared round before bedtime, or a quick table game with siblings and friends. The moonlit landscape, animals and flying witches give the race a storybook setting, while the simple sequence of rolling, lifting, checking and moving keeps the action flowing from the first turn to the final space.

Husch Husch kleine Hexe
Käpt'n Memo

Family games

Käpt'n Memo

601105221

€29.99

Käpt'n Memo turns a pirate voyage into a tense memory challenge on the Memorian Sea. For 2 to 5 players aged 8+ and with a playtime of about 30 minutes, the game builds its action on a 7 x 7 sea grid where routes are not rolled or drawn, but steered card by card. Each voyage puts a different player at the bow, aiming to uncover 5 treasure troves while avoiding repeated dangers that capsize the ship. The course is shaped through a clear sequence: the captain reveals the card in front of the bow, moves the ship onto that space, then points the bow toward the next face-down card. The ship never sails diagonally, the saber space in the middle cannot be entered, and long-distance sailing only happens when no adjacent face-down card remains. Telescopes can be spent to secretly inspect 1 face-down sea card, while ruby cards can only be collected when enough treasure troves are already visible in the sea. That link between revealed treasure and ruby value gives the memory play a tactical edge beyond simple matching. Sailors are never passive passengers. After each new course is set, they choose whether to remain on board, jump off for doubloons based on visible treasure troves, or grab the saber and attempt a mutiny before the next reveal. A successful mutiny ends the voyage with a barrel reward, while a failed one throws the mutineer overboard empty-handed. Tobias Tesar created the game concept, and Felix Wermke gives the sea, ship and hazards their lively pirate look at the table.

Käpt'n Memo
Kleiner Drache Wirbelwind

Children’s games

Kleiner Drache Wirbelwind

601105202

€29.99

Kleiner Drache Wirbelwind is a cooperative children's game for 1-5 players aged 4+ in which the group tries to keep the sun shining above the clouds. The goal is clear: get all 4 sun wizards to cloud 7 before 3 rain goblins arrive there first. That shared race gives the table one common task from the first turn and keeps the mood focused on teamwork instead of direct competition. Each turn starts with a weather tile that shows which figure moves on the cloud bridge. The bridge itself is built from 6 wooden boards, joined by a starting cloud and a target cloud, while 11 wooden figures bring the race to life with 4 sun wizards and 7 rain goblins. Movement follows simple forward steps across free cloud spaces, so the game stays approachable while still asking for attention and planning. Josep M. Allué and Dani Gómez designed the game, and Teelke Limbeck created the bright illustrations that shape its sky-high setting. The standout action comes from Whirlwind, a little dragon suspended above the bridge with a cord and pendulum ball. After moving the figures, players aim the swinging ball to knock goblins from the bridge and send them back to the starting cloud. A mistimed swing can also send a wizard back, so every attempt mixes laughter, tension and careful control. With a play time of 20 minutes, Kleiner Drache Wirbelwind fits lively family rounds, children's game afternoons and repeat plays where the group tries to guide the weather race to a sunny finish.

Kleiner Drache Wirbelwind
Mach die Flatter

Family games

Mach die Flatter

601105203

€14.99

Mach die Flatter is a fast-moving children's game for 2 to 5 players aged 6+ in which colourful parrots keep changing places across 5 landing spots. Observation and memory stay at the centre of every turn, because the visible layout never stands still for long and the most valuable feathers go to the players who read the shifting table at the right moment. The game uses 67 cards in total: 32 parrot cards, 10 binoculars cards and 25 location cards, plus 72 feathers for scoring. A turn begins by revealing the top card. When a parrot card appears, it lands on an empty spot or covers another bird, but not one of the same type; after that, a different parrot must flutter to another landing spot under the same restriction. When a binoculars card appears, all players secretly choose a location card to show where they believe that colour combination has gathered. The good-luck bird can add 1 feather at the chosen spot, while the bad-luck bird can cost 1 feather instead. Because parrots stack on top of each other, the board state becomes harder to read with every round, creating lively table talk and focused pauses before each reveal. The final scoring adds another layer, as each player tries to locate the highest concentration of the parrot shown on the secret binoculars card. Game author Luís Dinis and illustrator Dennis Lohausen shape the play with a clear ruleset and vivid bird artwork that keeps every landing spot easy to scan at a glance.

Mach die Flatter
Mana Mana

Family games

Mana Mana

601105163

€13.99

Those who form suits of up to 6 cards are rewarded with valuable MANA pieces. If you only keep an eye on your own display, you won‘t get far   because you may only add cards of already played suits to OTHERS! So if you help your fellow players in a particularly lucrative way, you do yourself some good. Whoever „selflessly“ like that lets himself be showered with MANA and rows of cards which have helped the most to his fellow players ... and wins. For 3-4 players, 8+ years.

Mana Mana
Maxi Bamboleo

Skill games

Maxi Bamboleo

601120400

€199.00

Maxi Bamboleo turns balance into the whole challenge with a wooden base, a cork ball and a freely moving plate loaded with wooden pieces. Each turn focuses on a single careful action: remove 1 shape while the board keeps swinging above the cork support, and keep the whole construction in equilibrium as the tension rises around the table. The giant Maxi design gives the game a strong visual presence, so shifts in weight and movement stay easy to read for everyone involved. The mechanism is simple and direct: the plate rests on the cork ball, the wooden parts sit across that unstable surface, and every lifted piece changes how the board hangs and reacts. That clear physical feedback supports concentration, hand control and close observation without adding complicated rules. The game is made for 2 to 6 players aged 6 years and up, with a playing time of around 10-20 minutes. Around a table or at an outdoor event, Maxi Bamboleo creates a round where every reach, pause and lift becomes part of the action. The larger format helps the balancing act read clearly in group settings, while the natural wood pieces and moving plate keep the focus on touch, timing and the visible pull of gravity.

Maxi Bamboleo
Mein lieber Scholli

Children’s games

Mein lieber Scholli

601105189

€29.99

Mein lieber Scholli turns a penguin chase across drifting ice into a fast-moving children's game for 2-4 players. Anna Oppolzer and Stefan Kloß build each turn around 2 dice: 1 die sends penguins waddling and diving from floe to floe, while the other moves the shoals of fish that everyone wants to reach first. Gabriela Silveira's lively arctic artwork frames the table with splashing water, scattered fish and a whale that can throw the whole scene off balance. The board setup brings strong physical presence with 12 wooden penguins, 24 ice tiles, 47 fish, 1 fish board, 2 dice and 1 dice slider. Walli Walfisch changes the rhythm when she surfaces and breaks an ice floe, sending the nearest penguin into the water. That penguin does not simply return to a starting space; it comes back by racing down the ice slide, where the landing decides whether extra fish are gained or a catch is dropped at the ice hole for the next slider. This constant shift between movement, timing and fish collecting keeps the rules easy to grasp while giving each round a fresh layout. At about 30 minutes, the game fits neatly into an afternoon play session or a second round after dinner. Players aged 6 and above can follow the changing fish positions, watch the slide closely and count the final catch to see who gathered the most fish in this slippery Antarctic contest.  Author: Anna Oppolzer & Stefan Kloß

Mein lieber Scholli
Mirakel Mix

Family games

Mirakel Mix

601105187

€29.99

Mirakel Mix is a children's game for 2-4 players aged 6 and above, built around an original cauldron that turns potion mixing into the central action at the table. Each turn sends players into a labyrinthine cave where flame walls, lightning grids, poison pits and monster crypts block the direct route, so progress depends on brewing the right combination and finding a clear path back to daylight. The physical setup gives the game its own character. The set contains 1 original Mirakel Mix cauldron, 3 magic bowls, 1 cave gameboard, 36 game cards, 18 balls, 40 disks and 4 wooden figures. The cauldron drum is turned to mix ingredients and produce a distilled selection of drops, while the flasks and bowls show which players contributed to a successful mixture. That shared brewing step creates a lively link between luck, timing and route choice, because only the contributing players can advance through the cave. A well-timed final drop can also unlock magical shortcuts past obstacles that would otherwise hold the figures back. With an approximate 30 minute duration, Mirakel Mix suits focused game rounds where the table can follow each mixture, each blocked passage and each sudden opening in the cave map. Leo Colovini and Teodoro Mitidieri shape the race through the labyrinth around potion recipes and movement, while Folko Streese's illustration gives the apprentices, hazards and magical ingredients a vivid fantasy setting.  Author: Leo Colovini & Teodoro Mitidieri

Mirakel Mix
Pearls from poseidon

- 37 %

Family games

Pearls from poseidon

601105174
€18.99

€29.99

Designed for 2-4 players aged 8 and above, this treasure-themed game requires you to search for a set of hidden pearls. To begin with, a stamping block is used to reveal the contours of mystical objects on the ocean floor. Using treasure cards, the players must then decipher the exact positions and names of the various pearls and collect as many Poseidon coins as possible.   The game is played on a nautograph – an essential piece of equipment in any underwater treasure hunt. To set up the game, a piece of paper with a hidden template is inserted into the board. The players then take turns to choose a coordinate and use the stamp to uncover a section of the mysterious underwater world. Step by step, the secrets of Poseidon’s treasure world are gradually revealed with each stamp. The contours of the stamps indicate the presence of a pearl,  the exact position of which is shown on two treasure cards. The treasure cards can also be used to decipher the names of the pearls. The player who collects the most Poseidon coins by uncovering the positions of the pearls and guessing their names correctly is the winner. This thrilling treasure-themed game is perfect for an entertaining evening with family or friends – decipher the clues and see who can collect the most pearls!    

Pearls from poseidon
Rauf und runter

Dice games

Rauf und runter

601105180

€19.99

Rauf und Runter turns a chicken ladder climb into a fast family dice game where every round balances momentum, timing and nerve. Designed for 2-5 players aged 8 and above, the game runs for about 30 minutes and uses a flutter number to show how much speed a chicken needs before the climb begins. The mechanism stays easy to follow while leaving room for tactical choices. 5 dice are rolled to build the right combination, and the result decides whether a chicken climbs, stalls or slips back down the ladder. Feathers are not just decoration in this race; they can be given up to cushion a risky move and keep a run going. The box contents support that changing board state with 10 chickens, 16 ladder cards, 5 flutter tracks, 35 feathers, 1 dung-heap card and 5 dice. Andreas Kuhnekath-Häbler created the game, and Doris Matthäus gives the farmyard scramble its expressive look with lively chicken characters and clear visual cues on the table. Around the table, turns move quickly because each roll creates an immediate decision between caution and speed. The multilingual edition includes DE, GB, FR and IT, making it easy to bring into mixed-language game groups or family rounds where the chicken race, the shifting ladder positions and the feather trade-offs keep everyone watching the next throw.  Author: Andreas Kuhnekath-Häbler

Rauf und runter
Silencio

Family games

Silencio

601105142

€8.99

Silencio is a cooperative card game built around one strict twist: the whole team plays together in complete silence. With 2-4 players and an age recommendation of 10+, each round becomes a focused challenge of reading timing, card values and the changing state of the table while no spoken hints are allowed. On a turn, 1 card is played to the row of its colour, and that card must rank higher than the last card already in that row. The tension comes from the distance between values, because the effect changes depending on whether the new card follows directly after the previous one or skips ahead. That mechanism gives every decision weight and makes hand management matter from the first play onward. The shared goal is not simply to finish a turn sequence, but to use those effects skillfully enough to play as many cards as possible as a team. A playing time of about 15 minutes keeps the challenge compact and encourages immediate rematches with the same group or a new table mix. Silencio suits game nights that call for a cooperative format with a clear ruleset, fast setup and a strong communication twist carried entirely by the cards.  Author: César Gómez

Silencio
Stich für Stich

Family games

Stich für Stich

601105183

€19.99

STICH FÜR STICH combines trick-taking with crime deduction in a card game where 1 player knows the hidden trump cards for the culprit and the murder weapon. Across 7 tricks per case, the table works clue by clue through a tense investigation, with every played card pushing the sleuths closer to a verdict or further into the fog. The game is designed for 3-4 players aged 10 and above and runs for about 30 minutes. Its 55 game cards drive the trick play, while 16 suspect tiles, 28 weapon tiles, 4 racks and 1 investigation pad give each case a clear tabletop structure. Several criminal cases are played one after another, and the hidden-knowledge role shifts until all players have taken the part of the accomplice. That changing role creates a different task from case to case: mislead the table when holding the secret, then read the card flow and visible clues when returning to the investigation side. Markus W. Leon created the game, and Felix Wermke gives the suspects, evidence and weapons a playful crime-story look. STICH FÜR STICH suits a family game round, a friends' game night or a focused table session with players who enjoy deduction under pressure. The multilingual edition includes DE, GB, FR and IT, making it easy to bring to mixed-language groups or travel play sessions.

Stich für Stich
Trainsilvania

Children’s games

Trainsilvania

601105170

€19.99

Trainsilvania sends 2-4 players onto a bustling night ride where monsters need to reach their home stations before dawn. The central Night Express creates a lively board presence, and the hidden monster stickers under the 16 seats add uncertainty from the first turn, because nobody knows which creature is sitting where at the start. The learning effect appears early in play through observation, memory and timing. Each player manages 9 train tickets in a personal draw pile, keeps 3 cards in hand, and chooses actions that move the train clockwise, bring a monster aboard, let one leave, or shift a passenger to the front. A pumpkin card works as a wild card for any listed action. The race stays tight because only 3 monsters can ride at the same time, so a newly boarded seat can force the rearmost passenger out at the current station. Victory comes the moment 3 own monsters stand at their correct stations. The set contains 1 Trainsilvania Night Express, 36 tickets, 16 seats and 1 game board. Around the table, turns stay active as positions change quickly and every station stop can reveal new information under a seat. Paco Yanez and illustrator Gabriela Silveira shape a children's game that mixes movement, deduction and cheerful monster chaos in a playing time of around 15 minutes.  Author: Paco Yanez

Trainsilvania
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